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gamegroup2/frontend/src/stores/group.ts
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// src/stores/group.ts
import { defineStore } from 'pinia'
import { ref, computed } from 'vue'
import type { Group, User } from '@/types'
import { pb } from '@/api/pocketbase'
import { getUserGroups, getGroup, getGroupMembers } from '@/api/groups'
export const useGroupStore = defineStore('group', () => {
// 状态
const groups = ref<Group[]>([])
const currentGroup = ref<Group | null>(null)
const currentMembers = ref<User[]>([])
const loading = ref(false)
// 计算属性
const currentGroupId = computed(() => currentGroup.value?.id || '')
const isGroupOwner = computed(() => {
return currentGroup.value?.owner === pb.authStore.model?.id
})
// 加载用户的群组列表
async function loadGroups() {
try {
loading.value = true
groups.value = await getUserGroups()
} catch (error) {
console.error('加载群组列表失败:', error)
} finally {
loading.value = false
}
}
// 设置当前群组
async function setCurrentGroup(groupId: string) {
try {
loading.value = true
currentGroup.value = await getGroup(groupId)
currentMembers.value = await getGroupMembers(groupId) as unknown as User[]
} catch (error) {
console.error('加载群组详情失败:', error)
throw error
} finally {
loading.value = false
}
}
// 清除当前群组
function clearCurrentGroup() {
currentGroup.value = null
currentMembers.value = []
}
// 更新群组成员列表
function updateMembers(members: User[]) {
currentMembers.value = members
}
// 添加群组到列表
function addGroup(group: Group) {
groups.value.push(group)
}
// 从列表中移除群组
function removeGroup(groupId: string) {
const index = groups.value.findIndex(g => g.id === groupId)
if (index !== -1) {
groups.value.splice(index, 1)
}
if (currentGroup.value?.id === groupId) {
clearCurrentGroup()
}
}
return {
groups,
currentGroup,
currentMembers,
loading,
currentGroupId,
isGroupOwner,
loadGroups,
setCurrentGroup,
clearCurrentGroup,
updateMembers,
addGroup,
removeGroup
}
})