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gamegroup2/electron/preload.js
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const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld('electronAPI', {
platform: process.platform,
// 自动更新相关 IPC
onUpdateAvailable: (callback) => ipcRenderer.on('update-available', (_event, info) => callback(info)),
onUpdateError: (callback) => ipcRenderer.on('update-error', (_event, message) => callback(message)),
onDownloadProgress: (callback) => ipcRenderer.on('download-progress', (_event, progress) => callback(progress)),
onUpdateDownloaded: (callback) => ipcRenderer.on('update-downloaded', (_event, info) => callback(info)),
checkForUpdates: () => ipcRenderer.send('check-for-updates'),
quitAndInstall: () => ipcRenderer.send('quit-and-install'),
// 持久化存储(用于记住登录状态)
storeGet: (key) => ipcRenderer.sendSync('store-get-sync', key),
storeSet: (key, value) => ipcRenderer.sendSync('store-set-sync', key, value),
storeDelete: (key) => ipcRenderer.sendSync('store-delete-sync', key),
})