fix: sync user status changes across team lifecycle

- Accept invitation: update local userStore status to in_team
- Start game: update userStore status to in_team
- End game: update userStore status to idle, simplify endGame logic
- Add $autoCancel:false to endGame session fetch

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
congsh
2026-04-18 10:59:10 +08:00
parent 8d3cce814a
commit 12b2cdbc02
3 changed files with 25 additions and 5 deletions
+7
View File
@@ -100,6 +100,13 @@ export async function respondInvitation(
// 更新用户状态为 in_team
await pb.collection('users').update(user.id, { status: 'in_team' })
// 同步更新本地 userStore
const { useUserStore } = await import('@/stores/user')
const userStore = useUserStore()
if (userStore.user) {
userStore.user.status = 'in_team'
}
}
// 更新邀请状态