feat: add GameGroup2 project with frontend and backend
- Add .gitignore for Node.js and PocketBase projects - Add frontend (Vue 3 + Vite + TypeScript) - Add backend (PocketBase) - Add deployment scripts and Docker compose configs Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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// src/stores/group.ts
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import { defineStore } from 'pinia'
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import { ref, computed } from 'vue'
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import type { Group, User } from '@/types'
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import { getUserGroups, getGroup, getGroupMembers } from '@/api/groups'
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export const useGroupStore = defineStore('group', () => {
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// 状态
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const groups = ref<Group[]>([])
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const currentGroup = ref<Group | null>(null)
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const currentMembers = ref<User[]>([])
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const loading = ref(false)
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// 计算属性
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const currentGroupId = computed(() => currentGroup.value?.id || '')
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const isGroupOwner = computed(() => {
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const userId = localStorage.getItem('userId')
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return currentGroup.value?.owner === userId
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})
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// 加载用户的群组列表
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async function loadGroups() {
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try {
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loading.value = true
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groups.value = await getUserGroups()
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} catch (error) {
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console.error('加载群组列表失败:', error)
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} finally {
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loading.value = false
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}
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}
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// 设置当前群组
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async function setCurrentGroup(groupId: string) {
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try {
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loading.value = true
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currentGroup.value = await getGroup(groupId)
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currentMembers.value = await getGroupMembers(groupId) as unknown as User[]
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} catch (error) {
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console.error('加载群组详情失败:', error)
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throw error
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} finally {
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loading.value = false
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}
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}
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// 清除当前群组
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function clearCurrentGroup() {
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currentGroup.value = null
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currentMembers.value = []
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}
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// 更新群组成员列表
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function updateMembers(members: User[]) {
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currentMembers.value = members
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}
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// 添加群组到列表
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function addGroup(group: Group) {
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groups.value.push(group)
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}
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// 从列表中移除群组
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function removeGroup(groupId: string) {
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const index = groups.value.findIndex(g => g.id === groupId)
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if (index !== -1) {
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groups.value.splice(index, 1)
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}
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if (currentGroup.value?.id === groupId) {
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clearCurrentGroup()
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}
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}
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return {
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groups,
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currentGroup,
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currentMembers,
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loading,
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currentGroupId,
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isGroupOwner,
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loadGroups,
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setCurrentGroup,
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clearCurrentGroup,
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updateMembers,
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addGroup,
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removeGroup
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}
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})
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