feat(mobile): stage 7 - games library (group-scoped, detail/comments/favorites/add/import)

- rewrite GamesLibraryMobile.vue for uat model (games bound to group, not global):
  group selector + search + platform filter + 2-col grid + add/import entries
- new GameDetailSheetMobile.vue: cover/name/aliases/tags/platform + favorite/edit/delete
  + quick-team + comments list with rating
- new AddGameSheetMobile.vue: name/aliases/platform/tags/cover-upload (bound to group)
- new ImportGamesSheetMobile.vue: bulk import via text (name | platform | tags per line)
- router: wire GamesLibrary mobile view
- diverges from master: uat games API requires groupId (addGame/importGames/getGroupGames)
  vs master's global getPopularGames/searchGames; mobile rewritten to match uat PC behavior

build verified: vue-tsc + vite build pass
This commit is contained in:
锦麟 王
2026-06-18 11:17:38 +08:00
parent 1cc23a0836
commit 6ba671d2c3
5 changed files with 1364 additions and 1 deletions
@@ -0,0 +1,228 @@
<!-- src/components-mobile/game/AddGameSheetMobile.vue -->
<!-- 添加游戏表单绑定到当前群组名称/别名/平台/标签/封面 -->
<script setup lang="ts">
import { computed, ref, watch } from 'vue'
import { addGame, getAllPlatforms } from '@/api/games'
import type { GamePlatform } from '@/types'
import { showSuccessToast, showFailToast } from 'vant'
const props = defineProps<{
show: boolean
groupId: string
}>()
const emit = defineEmits<{
'update:show': [value: boolean]
'saved': []
}>()
const visible = computed({
get: () => props.show,
set: (val) => emit('update:show', val)
})
const platforms = getAllPlatforms()
const form = ref({
name: '',
aliases: '',
platform: '' as GamePlatform | '',
tags: ''
})
const coverFile = ref<File | null>(null)
const coverPreview = ref('')
const saving = ref(false)
watch(() => props.show, (val) => {
if (val) {
form.value = { name: '', aliases: '', platform: '', tags: '' }
coverFile.value = null
coverPreview.value = ''
}
})
function onFileChange(e: Event) {
const input = e.target as HTMLInputElement
if (input.files?.[0]) {
coverFile.value = input.files[0]
coverPreview.value = URL.createObjectURL(input.files[0])
}
}
function clearCover() {
coverFile.value = null
coverPreview.value = ''
}
async function handleSubmit() {
if (!form.value.name.trim()) {
showFailToast('请输入游戏名称')
return
}
try {
saving.value = true
const aliases = form.value.aliases.split(',').map(t => t.trim()).filter(Boolean)
const tags = form.value.tags.split(',').map(t => t.trim()).filter(Boolean)
await addGame(props.groupId, {
name: form.value.name.trim(),
aliases: aliases.length > 0 ? aliases : undefined,
platform: form.value.platform || undefined,
tags: tags.length > 0 ? tags : undefined,
coverFile: coverFile.value || undefined
})
showSuccessToast('添加成功')
emit('saved')
} catch (e: any) {
showFailToast(e.message || '添加失败')
} finally {
saving.value = false
}
}
</script>
<template>
<van-popup
v-model:show="visible"
position="bottom"
round
closeable
:style="{ height: '80%' }"
>
<div class="add-sheet">
<div class="sheet-title">添加游戏</div>
<van-cell-group inset>
<van-field v-model="form.name" label="名称" placeholder="游戏名称" required />
<van-field v-model="form.aliases" label="别名" placeholder="逗号分隔,如 LOL,英雄联盟" />
<van-field name="platform" label="平台">
<template #input>
<select v-model="form.platform" class="native-select">
<option value="">不指定</option>
<option v-for="p in platforms" :key="p" :value="p">{{ p }}</option>
</select>
</template>
</van-field>
<van-field v-model="form.tags" label="标签" placeholder="逗号分隔,如 MOBA,竞技" />
</van-cell-group>
<!-- 封面上传 -->
<div class="cover-field">
<div class="field-label">封面图</div>
<div class="cover-upload">
<div v-if="coverPreview" class="cover-preview">
<img :src="coverPreview" alt="" />
<button class="cover-clear" @click="clearCover">
<van-icon name="cross" />
</button>
</div>
<label v-else class="cover-picker">
<van-icon name="photograph" size="28" />
<span>上传封面</span>
<input type="file" accept="image/*" class="file-input" @change="onFileChange" />
</label>
</div>
</div>
<div class="sheet-actions">
<van-button type="primary" block round :loading="saving" @click="handleSubmit">
添加游戏
</van-button>
</div>
</div>
</van-popup>
</template>
<style scoped>
.add-sheet {
display: flex;
flex-direction: column;
height: 100%;
overflow-y: auto;
padding: 16px 0 24px;
}
.sheet-title {
text-align: center;
font-size: 16px;
font-weight: 600;
padding: 8px 0 16px;
}
.native-select {
border: 1px solid var(--gg-border);
border-radius: var(--gg-radius-sm);
padding: 6px 10px;
font-size: 14px;
background: var(--gg-bg-card);
width: 100%;
}
.cover-field {
padding: 16px;
}
.field-label {
font-size: 13px;
font-weight: 500;
color: var(--gg-text-secondary);
margin-bottom: 8px;
}
.cover-upload {
display: flex;
}
.cover-preview {
position: relative;
width: 90px;
height: 120px;
border-radius: var(--gg-radius-sm);
overflow: hidden;
border: 1px solid var(--gg-border);
}
.cover-preview img {
width: 100%;
height: 100%;
object-fit: cover;
}
.cover-clear {
position: absolute;
top: 2px;
right: 2px;
width: 20px;
height: 20px;
border: none;
border-radius: 50%;
background: rgba(0, 0, 0, 0.6);
color: #fff;
display: flex;
align-items: center;
justify-content: center;
}
.cover-picker {
width: 90px;
height: 120px;
border: 1px dashed var(--gg-border);
border-radius: var(--gg-radius-sm);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 6px;
color: var(--gg-text-muted);
font-size: 12px;
cursor: pointer;
}
.file-input {
display: none;
}
.sheet-actions {
padding: 20px 16px 0;
margin-top: auto;
}
</style>
@@ -0,0 +1,553 @@
<!-- src/components-mobile/game/GameDetailSheetMobile.vue -->
<!-- 游戏详情底部面板封面/名称/别名/标签/收藏/编辑/删除/快速组队 + 评论评分 -->
<script setup lang="ts">
import { computed, ref, watch } from 'vue'
import { useRouter } from 'vue-router'
import type { Game, GamePlatform, GameComment } from '@/types'
import {
toggleFavorite, isFavorite, deleteGame, updateGame, getGameCoverUrl, getAllPlatforms,
getGameComments, addComment
} from '@/api/games'
import { useGroupStore } from '@/stores/group'
import { createTeamSession } from '@/api/sessions'
import { useTeamStore } from '@/stores/team'
import { pb } from '@/api/pocketbase'
import { showSuccessToast, showFailToast, showConfirmDialog } from 'vant'
const props = defineProps<{
show: boolean
game: Game | null
groupId?: string
}>()
const emit = defineEmits<{
'update:show': [value: boolean]
'deleted': []
}>()
const router = useRouter()
const groupStore = useGroupStore()
const teamStore = useTeamStore()
const platforms = getAllPlatforms()
const visible = computed({
get: () => props.show,
set: (val) => emit('update:show', val)
})
const favorited = ref(false)
const editing = ref(false)
const editName = ref('')
const editAliases = ref('')
const editPlatform = ref<GamePlatform | ''>('')
const editTags = ref('')
const saving = ref(false)
// 评论
const comments = ref<GameComment[]>([])
const newContent = ref('')
const newRating = ref(0)
const commentLoading = ref(false)
const commentSubmitting = ref(false)
const canModify = computed(() => {
if (!props.game) return false
const userId = pb.authStore.model?.id
if (!userId) return false
if (groupStore.isGroupOwner) return true
if (groupStore.isGroupAdmin) return true
if (props.game.addedBy === userId) return true
return false
})
// 打开时初始化
watch(() => props.show, async (val) => {
if (val && props.game) {
editing.value = false
try {
favorited.value = await isFavorite(props.game.id)
} catch { /* ignore */ }
await loadComments()
}
})
async function loadComments() {
if (!props.game) return
try {
commentLoading.value = true
comments.value = await getGameComments(props.game.id)
} catch { /* ignore */ } finally {
commentLoading.value = false
}
}
function startEdit() {
if (!props.game) return
editName.value = props.game.name
editAliases.value = (props.game.aliases || []).join(', ')
editPlatform.value = props.game.platform || ''
editTags.value = (props.game.tags || []).join(', ')
editing.value = true
}
async function handleSave() {
if (!props.game || !editName.value.trim()) {
showFailToast('请输入游戏名称')
return
}
try {
saving.value = true
const aliases = editAliases.value.split(',').map(t => t.trim()).filter(Boolean)
const tags = editTags.value.split(',').map(t => t.trim()).filter(Boolean)
await updateGame(props.game.id, {
name: editName.value.trim(),
aliases: aliases.length > 0 ? aliases : undefined,
platform: editPlatform.value || undefined,
tags: tags.length > 0 ? tags : undefined
})
showSuccessToast('修改成功')
editing.value = false
emit('deleted') // 触发父组件重新加载
} catch (e: any) {
showFailToast(e.message || '修改失败')
} finally {
saving.value = false
}
}
async function handleFavorite() {
if (!props.game) return
try {
favorited.value = await toggleFavorite(props.game.id)
} catch (e: any) {
showFailToast(e.message || '操作失败')
}
}
async function handleDelete() {
if (!props.game) return
const game = props.game
showConfirmDialog({
title: '删除游戏',
message: `确定要删除「${game.name}」吗?`
}).then(async () => {
try {
await deleteGame(game.id)
showSuccessToast('删除成功')
visible.value = false
emit('deleted')
} catch (e: any) {
showFailToast(e.message || '删除失败')
}
}).catch(() => {})
}
async function handleCreateTeam() {
if (!props.game || !props.groupId) return
try {
const me = pb.authStore.model?.id
if (!me) return
const session = await createTeamSession({
sourceGroup: props.groupId,
name: `${props.game.name}小队`,
gameName: props.game.name,
members: [me]
})
await teamStore.loadActiveSession()
showSuccessToast('已发起组队')
visible.value = false
router.push({
name: 'VoiceRoom',
params: { groupId: props.groupId, sessionId: session.id }
})
} catch (e: any) {
showFailToast(e.message || '组队失败')
}
}
async function handleSubmitComment() {
if (!props.game) return
if (!newContent.value.trim()) {
showFailToast('请输入评论内容')
return
}
try {
commentSubmitting.value = true
await addComment(props.game.id, newContent.value.trim(), newRating.value || undefined)
newContent.value = ''
newRating.value = 0
await loadComments()
showSuccessToast('评论成功')
} catch (e: any) {
showFailToast(e.message || '评论失败')
} finally {
commentSubmitting.value = false
}
}
function formatDate(dateStr: string): string {
return new Date(dateStr).toLocaleDateString('zh-CN', { month: 'short', day: 'numeric' })
}
</script>
<template>
<van-popup
v-model:show="visible"
position="bottom"
round
closeable
:style="{ height: '85%' }"
>
<div v-if="game" class="detail-sheet">
<!-- 编辑模式 -->
<template v-if="editing">
<div class="sheet-title">编辑游戏</div>
<van-cell-group inset>
<van-field v-model="editName" label="名称" placeholder="游戏名称" required />
<van-field v-model="editAliases" label="别名" placeholder="逗号分隔" />
<van-field name="platform" label="平台">
<template #input>
<select v-model="editPlatform" class="native-select">
<option value="">不指定</option>
<option v-for="p in platforms" :key="p" :value="p">{{ p }}</option>
</select>
</template>
</van-field>
<van-field v-model="editTags" label="标签" placeholder="逗号分隔" />
</van-cell-group>
<div class="edit-actions">
<van-button block round @click="editing = false">取消</van-button>
<van-button type="primary" block round :loading="saving" @click="handleSave">保存</van-button>
</div>
</template>
<!-- 详情模式 -->
<template v-else>
<div class="detail-cover-wrap">
<img
:src="getGameCoverUrl(game) || '/game-placeholder.svg'"
:alt="game.name"
class="detail-cover"
/>
</div>
<h2 class="detail-name">{{ game.name }}</h2>
<div v-if="game.aliases?.length" class="detail-aliases">
<span v-for="alias in game.aliases" :key="alias" class="alias-tag">{{ alias }}</span>
</div>
<div class="detail-meta">
<van-tag v-if="game.platform" type="primary" size="medium">{{ game.platform }}</van-tag>
<span class="popularity">🔥 {{ game.popularCount }} 人游玩</span>
</div>
<div v-if="game.tags?.length" class="detail-tags">
<van-tag v-for="tag in game.tags" :key="tag" plain size="medium">{{ tag }}</van-tag>
</div>
<!-- 操作按钮 -->
<div class="detail-actions">
<van-button
:type="favorited ? 'warning' : 'default'"
size="small"
round
:icon="favorited ? 'star' : 'star-o'"
@click="handleFavorite"
>{{ favorited ? '已收藏' : '收藏' }}</van-button>
<van-button v-if="canModify" size="small" round icon="edit" @click="startEdit">编辑</van-button>
<van-button v-if="canModify" size="small" round plain type="danger" icon="delete-o" @click="handleDelete">删除</van-button>
</div>
<van-button type="primary" block round class="team-btn" @click="handleCreateTeam">
快速组队
</van-button>
<!-- 评论区 -->
<div class="comments-section">
<div class="comments-title">评论 ({{ comments.length }})</div>
<!-- 评论输入 -->
<div class="comment-form">
<div class="rating-row">
<span class="rating-label">评分</span>
<div class="stars">
<van-icon
v-for="star in 5"
:key="star"
name="star"
:class="{ active: star <= newRating }"
size="18"
@click="newRating = star"
/>
</div>
</div>
<van-field
v-model="newContent"
type="textarea"
placeholder="写下你的评价..."
rows="2"
autosize
class="comment-input"
/>
<van-button
type="primary"
size="small"
round
:loading="commentSubmitting"
@click="handleSubmitComment"
>发表</van-button>
</div>
<!-- 评论列表 -->
<div v-if="commentLoading" class="comment-loading">
<van-loading size="20px">加载中...</van-loading>
</div>
<div v-else-if="comments.length === 0" class="comment-empty">
暂无评论快来抢沙发
</div>
<div v-else class="comment-list">
<div v-for="c in comments" :key="c.id" class="comment-item">
<img
:src="c.expand?.author?.avatar || '/default-avatar.svg'"
class="comment-avatar"
alt=""
/>
<div class="comment-body">
<div class="comment-head">
<span class="comment-author">{{ c.expand?.author?.name || c.expand?.author?.username || '匿名' }}</span>
<span v-if="c.rating" class="comment-rating">
<van-icon v-for="s in c.rating" :key="s" name="star" class="star-filled" size="12" />
</span>
</div>
<div class="comment-content">{{ c.content }}</div>
<div class="comment-time">{{ formatDate(c.created) }}</div>
</div>
</div>
</div>
</div>
</template>
</div>
</van-popup>
</template>
<style scoped>
.detail-sheet {
display: flex;
flex-direction: column;
align-items: center;
gap: 14px;
padding: 16px 0 24px;
height: 100%;
overflow-y: auto;
}
.sheet-title {
font-size: 16px;
font-weight: 600;
padding: 4px 0 8px;
}
.native-select {
border: 1px solid var(--gg-border);
border-radius: var(--gg-radius-sm);
padding: 6px 10px;
font-size: 14px;
background: var(--gg-bg-card);
width: 100%;
}
.edit-actions {
display: flex;
gap: 10px;
width: 100%;
padding: 0 16px;
}
.detail-cover-wrap {
width: 160px;
height: 210px;
border-radius: var(--gg-radius-md);
overflow: hidden;
background: var(--gg-bg-elevated);
border: 1px solid var(--gg-border);
}
.detail-cover {
width: 100%;
height: 100%;
object-fit: cover;
}
.detail-name {
margin: 0;
font-size: 22px;
font-weight: 700;
color: var(--gg-text);
text-align: center;
padding: 0 16px;
}
.detail-aliases {
display: flex;
flex-wrap: wrap;
gap: 6px;
justify-content: center;
padding: 0 16px;
}
.alias-tag {
padding: 3px 10px;
background: rgba(59, 130, 246, 0.1);
color: #3b82f6;
border-radius: 6px;
font-size: 12px;
font-weight: 500;
}
.detail-meta {
display: flex;
align-items: center;
gap: 12px;
}
.popularity {
font-size: 13px;
color: var(--gg-text-secondary);
}
.detail-tags {
display: flex;
flex-wrap: wrap;
gap: 6px;
justify-content: center;
padding: 0 16px;
}
.detail-actions {
display: flex;
gap: 10px;
}
.team-btn {
width: calc(100% - 32px);
}
/* 评论区 */
.comments-section {
width: 100%;
padding: 8px 16px 0;
border-top: 8px solid var(--gg-bg);
}
.comments-title {
font-size: 15px;
font-weight: 600;
color: var(--gg-text);
margin-bottom: 12px;
}
.comment-form {
background: var(--gg-bg);
border-radius: var(--gg-radius-sm);
padding: 12px;
display: flex;
flex-direction: column;
gap: 8px;
margin-bottom: 16px;
}
.rating-row {
display: flex;
align-items: center;
gap: 8px;
}
.rating-label {
font-size: 13px;
color: var(--gg-text-secondary);
}
.stars {
display: flex;
gap: 2px;
}
.stars .van-icon {
color: var(--gg-text-muted);
}
.stars .van-icon.active {
color: var(--gg-warning);
}
.comment-input {
background: transparent;
padding: 0;
}
.comment-form .van-button {
align-self: flex-end;
}
.comment-loading, .comment-empty {
text-align: center;
padding: 20px;
font-size: 13px;
color: var(--gg-text-muted);
}
.comment-list {
display: flex;
flex-direction: column;
gap: 14px;
}
.comment-item {
display: flex;
gap: 10px;
}
.comment-avatar {
width: 32px;
height: 32px;
border-radius: 50%;
object-fit: cover;
flex-shrink: 0;
}
.comment-body {
flex: 1;
min-width: 0;
}
.comment-head {
display: flex;
align-items: center;
gap: 8px;
}
.comment-author {
font-size: 13px;
font-weight: 600;
color: var(--gg-text);
}
.comment-rating .star-filled {
color: var(--gg-warning);
}
.comment-content {
font-size: 13px;
color: var(--gg-text);
line-height: 1.5;
margin-top: 4px;
word-break: break-word;
}
.comment-time {
font-size: 11px;
color: var(--gg-text-muted);
margin-top: 4px;
}
</style>
@@ -0,0 +1,152 @@
<!-- src/components-mobile/game/ImportGamesSheetMobile.vue -->
<!-- 批量导入游戏每行一个游戏名可含平台/标签绑定到当前群组 -->
<script setup lang="ts">
import { computed, ref, watch } from 'vue'
import { importGames } from '@/api/games'
import { showSuccessToast, showFailToast } from 'vant'
const props = defineProps<{
show: boolean
groupId: string
}>()
const emit = defineEmits<{
'update:show': [value: boolean]
'imported': []
}>()
const visible = computed({
get: () => props.show,
set: (val) => emit('update:show', val)
})
const gamesText = ref('')
const importing = ref(false)
const result = ref<{ success: number; failed: number } | null>(null)
watch(() => props.show, (val) => {
if (val) {
gamesText.value = ''
result.value = null
}
})
async function handleImport() {
const lines = gamesText.value.split('\n').map(s => s.trim()).filter(Boolean)
if (lines.length === 0) {
showFailToast('请输入游戏名称(每行一个)')
return
}
try {
importing.value = true
result.value = null
// 每行解析:支持 "游戏名" 或 "游戏名 | 平台" 或 "游戏名 | 平台 | 标签1,标签2"
const games = lines.map(line => {
const parts = line.split('|').map(s => s.trim())
const name = parts[0]
const platform = parts[1] || undefined
const tags = parts[2] ? parts[2].split(',').map(t => t.trim()).filter(Boolean) : undefined
return { name, platform: platform as any, tags }
})
const results = await importGames(props.groupId, games)
const success = results.filter(r => r.success).length
const failed = results.length - success
result.value = { success, failed }
if (failed === 0) {
showSuccessToast(`成功导入 ${success} 个游戏`)
emit('imported')
} else {
showFailToast(`成功 ${success},失败 ${failed}`)
}
} catch (e: any) {
showFailToast(e.message || '导入失败')
} finally {
importing.value = false
}
}
</script>
<template>
<van-popup
v-model:show="visible"
position="bottom"
round
closeable
:style="{ height: '70%' }"
>
<div class="import-sheet">
<div class="sheet-title">批量导入游戏</div>
<div class="hint">
每行输入一个游戏支持以下格式
<code>游戏名</code>
<code>游戏名 | 平台</code>
<code>游戏名 | 平台 | 标签1,标签2</code>
</div>
<van-cell-group inset>
<van-field
v-model="gamesText"
type="textarea"
placeholder="每行一个游戏,可用 | 分隔平台和标签"
rows="8"
autosize
/>
</van-cell-group>
<div v-if="result" class="result-bar">
<van-tag type="success">成功 {{ result.success }}</van-tag>
<van-tag v-if="result.failed > 0" type="danger">失败 {{ result.failed }}</van-tag>
</div>
<div class="sheet-actions">
<van-button type="primary" block round :loading="importing" @click="handleImport">
开始导入
</van-button>
</div>
</div>
</van-popup>
</template>
<style scoped>
.import-sheet {
display: flex;
flex-direction: column;
height: 100%;
overflow-y: auto;
padding: 16px 0 24px;
}
.sheet-title {
text-align: center;
font-size: 16px;
font-weight: 600;
padding: 8px 0 12px;
}
.hint {
padding: 0 16px 12px;
font-size: 12px;
color: var(--gg-text-muted);
line-height: 1.6;
}
.hint code {
background: var(--gg-bg-elevated);
padding: 1px 6px;
border-radius: 4px;
font-size: 11px;
color: var(--gg-primary);
}
.result-bar {
display: flex;
gap: 8px;
padding: 12px 16px 0;
}
.sheet-actions {
padding: 20px 16px 0;
margin-top: auto;
}
</style>
+1 -1
View File
@@ -129,7 +129,7 @@ const routes: RouteRecordRaw[] = [
name: 'GamesLibrary', name: 'GamesLibrary',
component: view( component: view(
() => import('@/views/GamesLibrary.vue'), () => import('@/views/GamesLibrary.vue'),
mobilePlaceholder () => import('@/views-mobile/GamesLibraryMobile.vue')
) )
}, },
{ {
@@ -0,0 +1,430 @@
<!-- src/views-mobile/GamesLibraryMobile.vue -->
<!-- 手机端游戏库按群组划分 + 搜索 + 平台筛选 + 瀑布流 + 添加/导入/详情 -->
<!-- 对齐 uat PC GamesLibrary游戏绑定群组非全局 -->
<script setup lang="ts">
import { ref, computed, onMounted, watch } from 'vue'
import { useGroupStore } from '@/stores/group'
import { getGroupGames, deleteGame, getAllPlatforms, getGameCoverUrl } from '@/api/games'
import { pb } from '@/api/pocketbase'
import type { Game, GamePlatform } from '@/types'
import { showSuccessToast, showFailToast, showConfirmDialog } from 'vant'
import GameDetailSheetMobile from '@/components-mobile/game/GameDetailSheetMobile.vue'
import AddGameSheetMobile from '@/components-mobile/game/AddGameSheetMobile.vue'
import ImportGamesSheetMobile from '@/components-mobile/game/ImportGamesSheetMobile.vue'
const groupStore = useGroupStore()
const selectedGroupId = ref('')
const games = ref<Game[]>([])
const loading = ref(false)
const searchQuery = ref('')
const selectedPlatform = ref<GamePlatform | ''>('')
const showGroupPicker = ref(false)
const platforms = getAllPlatforms()
const showDetail = ref(false)
const selectedGame = ref<Game | null>(null)
const showAddGame = ref(false)
const showImport = ref(false)
const groupOptions = computed(() => groupStore.groups)
const hasGroups = computed(() => groupOptions.value.length > 0)
const currentGroupName = computed(() => {
const g = groupOptions.value.find(x => x.id === selectedGroupId.value)
return g?.name || '选择群组'
})
const currentUserId = computed(() => pb.authStore.model?.id || '')
function canModifyGame(game: Game): boolean {
if (groupStore.isGroupOwner) return true
if (groupStore.isGroupAdmin) return true
if (game.addedBy === currentUserId.value) return true
return false
}
onMounted(async () => {
if (groupStore.groups.length === 0) {
await groupStore.loadGroups()
}
if (groupStore.currentGroupId) {
selectedGroupId.value = groupStore.currentGroupId
} else if (groupOptions.value.length > 0) {
selectedGroupId.value = groupOptions.value[0].id
}
if (selectedGroupId.value) {
await loadGames()
}
})
watch(selectedGroupId, () => {
searchQuery.value = ''
selectedPlatform.value = ''
loadGames()
})
async function loadGames() {
if (!selectedGroupId.value) return
try {
loading.value = true
const result = await getGroupGames(selectedGroupId.value, {
limit: 100,
search: searchQuery.value || undefined,
platform: selectedPlatform.value || undefined
})
games.value = result.items
} catch (error) {
console.error('加载游戏失败:', error)
} finally {
loading.value = false
}
}
let searchTimer: ReturnType<typeof setTimeout> | null = null
function onSearchInput() {
if (searchTimer) clearTimeout(searchTimer)
searchTimer = setTimeout(() => loadGames(), 400)
}
function openGameDetail(game: Game) {
selectedGame.value = game
showDetail.value = true
}
async function handleDeleteGame(game: Game) {
showConfirmDialog({
title: '删除游戏',
message: `确定要删除「${game.name}」吗?`
}).then(async () => {
try {
await deleteGame(game.id)
showSuccessToast('删除成功')
await loadGames()
} catch (e: any) {
showFailToast(e.message || '删除失败')
}
}).catch(() => {})
}
function onGroupConfirm({ selectedValues }: { selectedValues: string[] }) {
if (selectedValues[0]) {
selectedGroupId.value = selectedValues[0]
// 同步到 store,供子组件(详情/添加)判断权限
groupStore.setCurrentGroup(selectedGroupId.value)
}
showGroupPicker.value = false
}
const groupPickerColumns = computed(() =>
groupOptions.value.map(g => ({ text: g.name, value: g.id }))
)
async function handleDetailDeleted() {
showDetail.value = false
await loadGames()
}
async function handleGameSaved() {
showAddGame.value = false
await loadGames()
}
async function handleImportComplete() {
showImport.value = false
await loadGames()
}
</script>
<template>
<div class="games-mobile">
<!-- 无群组引导 -->
<div v-if="!hasGroups" class="no-group">
<van-empty description="还没有群组" image-size="100">
<p class="no-group-hint">先创建或加入群组再管理游戏库</p>
</van-empty>
</div>
<template v-else>
<!-- 顶部群组选择 + 工具栏 -->
<div class="page-header">
<div class="group-selector" @click="showGroupPicker = true">
<van-icon name="friends-o" />
<span class="group-name">{{ currentGroupName }}</span>
<van-icon name="arrow-down" />
</div>
<van-search
v-model="searchQuery"
placeholder="搜索游戏"
shape="round"
@update:model-value="onSearchInput"
@search="loadGames"
/>
<!-- 平台筛选横滑 -->
<div class="platform-bar">
<van-tag
:type="selectedPlatform === '' ? 'primary' : 'default'"
size="medium"
round
class="platform-tag"
@click="selectedPlatform = ''; loadGames()"
>全部</van-tag>
<van-tag
v-for="p in platforms"
:key="p"
:type="selectedPlatform === p ? 'primary' : 'default'"
size="medium"
round
class="platform-tag"
@click="selectedPlatform = p; loadGames()"
>{{ p }}</van-tag>
</div>
<!-- 操作按钮 -->
<div class="action-row">
<van-button type="primary" size="small" round icon="plus" @click="showAddGame = true">
添加游戏
</van-button>
<van-button size="small" round icon="down" @click="showImport = true">
导入
</van-button>
</div>
</div>
<!-- 游戏列表 -->
<div v-if="loading" class="loading-box">
<van-loading size="24px">加载中...</van-loading>
</div>
<div v-else-if="games.length === 0" class="empty">
<van-empty :description="searchQuery ? '未找到游戏' : '暂无游戏'" image-size="100">
<van-button v-if="!searchQuery" type="primary" size="small" round @click="showAddGame = true">
添加第一个游戏
</van-button>
</van-empty>
</div>
<div v-else class="games-grid">
<div
v-for="game in games"
:key="game.id"
class="game-card"
@click="openGameDetail(game)"
>
<div class="cover-wrap">
<img
:src="getGameCoverUrl(game) || '/game-placeholder.svg'"
:alt="game.name"
class="game-cover"
/>
<button
v-if="canModifyGame(game)"
class="delete-btn"
@click.stop="handleDeleteGame(game)"
>
<van-icon name="cross" />
</button>
</div>
<div class="game-info">
<div class="game-name">{{ game.name }}</div>
<div v-if="game.platform" class="game-platform">{{ game.platform }}</div>
<div v-if="game.tags?.length" class="game-tags">
<span v-for="tag in game.tags.slice(0, 2)" :key="tag" class="tag">{{ tag }}</span>
</div>
</div>
</div>
</div>
<!-- 群组选择器 -->
<van-popup v-model:show="showGroupPicker" position="bottom" round>
<van-picker
:columns="groupPickerColumns"
:default-index="groupOptions.findIndex(g => g.id === selectedGroupId)"
@confirm="onGroupConfirm"
@cancel="showGroupPicker = false"
/>
</van-popup>
<!-- 详情面板 -->
<GameDetailSheetMobile
v-model:show="showDetail"
:game="selectedGame"
:group-id="selectedGroupId"
@deleted="handleDetailDeleted"
/>
<!-- 添加游戏 -->
<AddGameSheetMobile
v-model:show="showAddGame"
:group-id="selectedGroupId"
@saved="handleGameSaved"
/>
<!-- 导入游戏 -->
<ImportGamesSheetMobile
v-model:show="showImport"
:group-id="selectedGroupId"
@imported="handleImportComplete"
/>
</template>
</div>
</template>
<style scoped>
.games-mobile {
padding-bottom: 16px;
min-height: 60vh;
}
.no-group {
padding: 40px 0;
}
.no-group-hint {
font-size: 13px;
color: var(--gg-text-muted);
margin: 8px 0 0;
}
.page-header {
padding: 8px 12px 12px;
display: flex;
flex-direction: column;
gap: 10px;
}
.group-selector {
display: flex;
align-items: center;
gap: 6px;
background: var(--gg-bg-card);
padding: 10px 14px;
border-radius: var(--gg-radius-sm);
box-shadow: var(--gg-shadow);
}
.group-name {
flex: 1;
font-size: 15px;
font-weight: 600;
color: var(--gg-text);
}
.platform-bar {
display: flex;
gap: 8px;
overflow-x: auto;
padding-bottom: 2px;
}
.platform-bar::-webkit-scrollbar {
display: none;
}
.platform-tag {
flex-shrink: 0;
}
.action-row {
display: flex;
gap: 8px;
}
.action-row .van-button {
flex: 1;
}
.loading-box {
display: flex;
justify-content: center;
padding: 40px;
}
.empty {
padding: 20px 0;
}
.games-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 12px;
padding: 0 12px;
}
.game-card {
background: var(--gg-bg-card);
border-radius: var(--gg-radius-md);
overflow: hidden;
box-shadow: var(--gg-shadow);
position: relative;
}
.game-card:active {
opacity: 0.85;
}
.cover-wrap {
position: relative;
}
.game-cover {
width: 100%;
aspect-ratio: 3/4;
object-fit: cover;
background: var(--gg-bg-elevated);
display: block;
}
.delete-btn {
position: absolute;
top: 6px;
right: 6px;
width: 24px;
height: 24px;
border: none;
border-radius: 50%;
background: rgba(0, 0, 0, 0.55);
color: #fff;
font-size: 12px;
display: flex;
align-items: center;
justify-content: center;
}
.game-info {
padding: 8px 10px 10px;
}
.game-name {
font-size: 14px;
font-weight: 600;
color: var(--gg-text);
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.game-platform {
font-size: 11px;
color: var(--gg-text-muted);
margin-top: 2px;
}
.game-tags {
display: flex;
flex-wrap: wrap;
gap: 4px;
margin-top: 6px;
}
.tag {
padding: 1px 6px;
background: rgba(5, 150, 105, 0.1);
border-radius: 4px;
font-size: 10px;
color: var(--gg-primary);
font-weight: 500;
}
</style>