feat: add missing components - notification store, notification panel, game select dialog, invite button

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
congsh
2026-04-17 16:27:30 +08:00
parent 87937b0722
commit b1a9995767
4 changed files with 355 additions and 0 deletions
@@ -0,0 +1,56 @@
<script setup lang="ts">
import { onMounted } from 'vue'
import { useNotificationStore } from '@/stores/notification'
import InvitationCard from '@/components/team/InvitationCard.vue'
const store = useNotificationStore()
onMounted(() => {
store.loadPendingInvitations()
})
function onInvitationResponded(id: string, accepted: boolean) {
store.removeInvitation(id)
}
</script>
<template>
<el-drawer
v-model="store.showPanel"
title="通知"
direction="rtl"
size="380px"
>
<div class="notification-panel">
<div v-if="store.pendingInvitations.length === 0" class="empty">
暂无新通知
</div>
<div v-else class="invitation-list">
<InvitationCard
v-for="invitation in store.pendingInvitations"
:key="invitation.id"
:invitation="invitation"
@responded="onInvitationResponded"
/>
</div>
</div>
</el-drawer>
</template>
<style scoped>
.notification-panel {
padding: 0 4px;
}
.empty {
text-align: center;
color: var(--el-text-color-secondary);
padding: 48px 0;
}
.invitation-list {
display: flex;
flex-direction: column;
gap: 12px;
}
</style>
@@ -0,0 +1,180 @@
<script setup lang="ts">
import { ref, computed, watch } from 'vue'
import { searchGames } from '@/api/games'
import type { Game } from '@/types'
const props = defineProps<{
modelValue: boolean
}>()
const emit = defineEmits<{
'update:modelValue': [value: boolean]
'select': [gameName: string]
}>()
const visible = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
const searchQuery = ref('')
const loading = ref(false)
const games = ref<Game[]>([])
const customGameName = ref('')
watch(() => props.modelValue, (show) => {
if (show) {
searchQuery.value = ''
customGameName.value = ''
games.value = []
}
})
async function handleSearch() {
if (!searchQuery.value.trim()) {
games.value = []
return
}
loading.value = true
try {
games.value = await searchGames(searchQuery.value)
} catch (error) {
console.error('搜索游戏失败:', error)
} finally {
loading.value = false
}
}
function selectGame(game: Game) {
emit('select', game.name)
visible.value = false
}
function confirmCustomGame() {
if (customGameName.value.trim()) {
emit('select', customGameName.value.trim())
visible.value = false
}
}
</script>
<template>
<el-dialog
v-model="visible"
title="选择游戏"
width="480px"
>
<div class="game-select">
<el-input
v-model="searchQuery"
placeholder="搜索游戏..."
clearable
@input="handleSearch"
/>
<div v-if="loading" class="loading">搜索中...</div>
<div v-else-if="games.length > 0" class="game-list">
<div
v-for="game in games"
:key="game.id"
class="game-item"
@click="selectGame(game)"
>
<img
:src="game.cover || '/game-placeholder.png'"
:alt="game.name"
class="game-cover"
/>
<div class="game-info">
<span class="game-name">{{ game.name }}</span>
<span class="game-platform">{{ game.platform }}</span>
</div>
</div>
</div>
<div v-else-if="searchQuery" class="no-results">
未找到匹配的游戏手动输入
</div>
<div class="custom-input">
<el-input
v-model="customGameName"
placeholder="手动输入游戏名称"
@keyup.enter="confirmCustomGame"
/>
<el-button
type="primary"
:disabled="!customGameName.trim()"
@click="confirmCustomGame"
>
确认
</el-button>
</div>
</div>
</el-dialog>
</template>
<style scoped>
.game-select {
display: flex;
flex-direction: column;
gap: 16px;
}
.loading, .no-results {
text-align: center;
color: var(--el-text-color-secondary);
padding: 24px;
}
.game-list {
max-height: 320px;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 8px;
}
.game-item {
display: flex;
align-items: center;
gap: 12px;
padding: 10px;
border-radius: 8px;
cursor: pointer;
transition: background-color 0.2s;
}
.game-item:hover {
background: var(--el-fill-color-light);
}
.game-cover {
width: 40px;
height: 40px;
border-radius: 6px;
object-fit: cover;
}
.game-info {
display: flex;
flex-direction: column;
gap: 2px;
}
.game-name {
font-size: 14px;
font-weight: 500;
}
.game-platform {
font-size: 12px;
color: var(--el-text-color-secondary);
}
.custom-input {
display: flex;
gap: 8px;
}
</style>
@@ -0,0 +1,78 @@
<script setup lang="ts">
import { ref } from 'vue'
import { ElMessage } from 'element-plus'
import { sendInvitation } from '@/api/invitations'
import { getActiveTeamSession, createTeamSession } from '@/api/sessions'
import { useTeamStore } from '@/stores/team'
import { useGroupStore } from '@/stores/group'
import { useUserStore } from '@/stores/user'
import GameSelectDialog from './GameSelectDialog.vue'
const props = defineProps<{
userId: string
}>()
const teamStore = useTeamStore()
const groupStore = useGroupStore()
const userStore = useUserStore()
const loading = ref(false)
const showGameSelect = ref(false)
async function handleInvite() {
if (teamStore.currentSession) {
await sendInvite(teamStore.currentSession.id)
} else {
showGameSelect.value = true
}
}
async function handleGameSelect(gameName: string) {
loading.value = true
try {
const session = await createTeamSession({
sourceGroup: groupStore.currentGroupId,
name: `${userStore.user?.username || ''}的车队`,
gameName,
members: [userStore.userId]
})
teamStore.currentSession = session
await sendInvite(session.id)
} catch (error: any) {
ElMessage.error(error.message || '创建临时小组失败')
} finally {
loading.value = false
}
}
async function sendInvite(teamSessionId: string) {
loading.value = true
try {
await sendInvitation({
to: props.userId,
teamSession: teamSessionId
})
ElMessage.success('邀请已发送')
} catch (error: any) {
ElMessage.error(error.message || '邀请发送失败')
} finally {
loading.value = false
}
}
</script>
<template>
<el-button
type="primary"
size="small"
:loading="loading"
@click="handleInvite"
>
邀请
</el-button>
<GameSelectDialog
v-model="showGameSelect"
@select="handleGameSelect"
/>
</template>
+41
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import { defineStore } from 'pinia'
import { ref, computed } from 'vue'
import type { Invitation } from '@/types'
import { getPendingInvitations } from '@/api/invitations'
export const useNotificationStore = defineStore('notification', () => {
const pendingInvitations = ref<Invitation[]>([])
const loading = ref(false)
const showPanel = ref(false)
const unreadCount = computed(() => pendingInvitations.value.length)
async function loadPendingInvitations() {
try {
loading.value = true
pendingInvitations.value = await getPendingInvitations()
} catch (error) {
console.error('加载待处理邀请失败:', error)
} finally {
loading.value = false
}
}
function removeInvitation(invitationId: string) {
pendingInvitations.value = pendingInvitations.value.filter(i => i.id !== invitationId)
}
function togglePanel() {
showPanel.value = !showPanel.value
}
return {
pendingInvitations,
loading,
showPanel,
unreadCount,
loadPendingInvitations,
removeInvitation,
togglePanel
}
})