feat: add missing components - notification store, notification panel, game select dialog, invite button
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,56 @@
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<script setup lang="ts">
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import { onMounted } from 'vue'
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import { useNotificationStore } from '@/stores/notification'
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import InvitationCard from '@/components/team/InvitationCard.vue'
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const store = useNotificationStore()
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onMounted(() => {
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store.loadPendingInvitations()
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})
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function onInvitationResponded(id: string, accepted: boolean) {
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store.removeInvitation(id)
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}
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</script>
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<template>
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<el-drawer
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v-model="store.showPanel"
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title="通知"
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direction="rtl"
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size="380px"
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>
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<div class="notification-panel">
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<div v-if="store.pendingInvitations.length === 0" class="empty">
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暂无新通知
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</div>
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<div v-else class="invitation-list">
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<InvitationCard
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v-for="invitation in store.pendingInvitations"
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:key="invitation.id"
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:invitation="invitation"
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@responded="onInvitationResponded"
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/>
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</div>
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</div>
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</el-drawer>
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</template>
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<style scoped>
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.notification-panel {
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padding: 0 4px;
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}
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.empty {
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text-align: center;
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color: var(--el-text-color-secondary);
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padding: 48px 0;
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}
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.invitation-list {
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display: flex;
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flex-direction: column;
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gap: 12px;
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}
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</style>
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@@ -0,0 +1,180 @@
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<script setup lang="ts">
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import { ref, computed, watch } from 'vue'
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import { searchGames } from '@/api/games'
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import type { Game } from '@/types'
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const props = defineProps<{
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modelValue: boolean
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}>()
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const emit = defineEmits<{
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'update:modelValue': [value: boolean]
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'select': [gameName: string]
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}>()
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const visible = computed({
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get: () => props.modelValue,
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set: (val) => emit('update:modelValue', val)
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})
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const searchQuery = ref('')
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const loading = ref(false)
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const games = ref<Game[]>([])
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const customGameName = ref('')
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watch(() => props.modelValue, (show) => {
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if (show) {
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searchQuery.value = ''
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customGameName.value = ''
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games.value = []
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}
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})
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async function handleSearch() {
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if (!searchQuery.value.trim()) {
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games.value = []
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return
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}
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loading.value = true
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try {
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games.value = await searchGames(searchQuery.value)
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} catch (error) {
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console.error('搜索游戏失败:', error)
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} finally {
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loading.value = false
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}
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}
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function selectGame(game: Game) {
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emit('select', game.name)
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visible.value = false
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}
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function confirmCustomGame() {
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if (customGameName.value.trim()) {
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emit('select', customGameName.value.trim())
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visible.value = false
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}
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}
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</script>
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<template>
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<el-dialog
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v-model="visible"
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title="选择游戏"
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width="480px"
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>
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<div class="game-select">
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<el-input
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v-model="searchQuery"
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placeholder="搜索游戏..."
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clearable
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@input="handleSearch"
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/>
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<div v-if="loading" class="loading">搜索中...</div>
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<div v-else-if="games.length > 0" class="game-list">
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<div
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v-for="game in games"
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:key="game.id"
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class="game-item"
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@click="selectGame(game)"
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>
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<img
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:src="game.cover || '/game-placeholder.png'"
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:alt="game.name"
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class="game-cover"
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/>
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<div class="game-info">
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<span class="game-name">{{ game.name }}</span>
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<span class="game-platform">{{ game.platform }}</span>
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</div>
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</div>
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</div>
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<div v-else-if="searchQuery" class="no-results">
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未找到匹配的游戏,手动输入:
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</div>
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<div class="custom-input">
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<el-input
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v-model="customGameName"
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placeholder="手动输入游戏名称"
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@keyup.enter="confirmCustomGame"
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/>
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<el-button
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type="primary"
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:disabled="!customGameName.trim()"
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@click="confirmCustomGame"
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>
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确认
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</el-button>
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</div>
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</div>
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</el-dialog>
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</template>
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<style scoped>
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.game-select {
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display: flex;
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flex-direction: column;
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gap: 16px;
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}
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.loading, .no-results {
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text-align: center;
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color: var(--el-text-color-secondary);
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padding: 24px;
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}
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.game-list {
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max-height: 320px;
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overflow-y: auto;
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.game-item {
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display: flex;
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align-items: center;
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gap: 12px;
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padding: 10px;
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border-radius: 8px;
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cursor: pointer;
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transition: background-color 0.2s;
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}
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.game-item:hover {
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background: var(--el-fill-color-light);
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}
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.game-cover {
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width: 40px;
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height: 40px;
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border-radius: 6px;
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object-fit: cover;
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}
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.game-info {
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display: flex;
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flex-direction: column;
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gap: 2px;
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}
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.game-name {
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font-size: 14px;
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font-weight: 500;
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}
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.game-platform {
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font-size: 12px;
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color: var(--el-text-color-secondary);
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}
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.custom-input {
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display: flex;
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gap: 8px;
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}
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</style>
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@@ -0,0 +1,78 @@
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<script setup lang="ts">
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import { ref } from 'vue'
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import { ElMessage } from 'element-plus'
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import { sendInvitation } from '@/api/invitations'
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import { getActiveTeamSession, createTeamSession } from '@/api/sessions'
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import { useTeamStore } from '@/stores/team'
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import { useGroupStore } from '@/stores/group'
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import { useUserStore } from '@/stores/user'
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import GameSelectDialog from './GameSelectDialog.vue'
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const props = defineProps<{
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userId: string
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}>()
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const teamStore = useTeamStore()
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const groupStore = useGroupStore()
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const userStore = useUserStore()
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const loading = ref(false)
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const showGameSelect = ref(false)
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async function handleInvite() {
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if (teamStore.currentSession) {
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await sendInvite(teamStore.currentSession.id)
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} else {
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showGameSelect.value = true
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}
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}
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async function handleGameSelect(gameName: string) {
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loading.value = true
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try {
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const session = await createTeamSession({
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sourceGroup: groupStore.currentGroupId,
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name: `${userStore.user?.username || ''}的车队`,
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gameName,
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members: [userStore.userId]
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})
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teamStore.currentSession = session
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await sendInvite(session.id)
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} catch (error: any) {
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ElMessage.error(error.message || '创建临时小组失败')
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} finally {
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loading.value = false
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}
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}
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async function sendInvite(teamSessionId: string) {
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loading.value = true
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try {
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await sendInvitation({
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to: props.userId,
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teamSession: teamSessionId
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})
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ElMessage.success('邀请已发送')
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} catch (error: any) {
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ElMessage.error(error.message || '邀请发送失败')
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} finally {
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loading.value = false
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}
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}
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</script>
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<template>
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<el-button
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type="primary"
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size="small"
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:loading="loading"
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@click="handleInvite"
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>
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邀请
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</el-button>
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<GameSelectDialog
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v-model="showGameSelect"
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@select="handleGameSelect"
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/>
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</template>
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@@ -0,0 +1,41 @@
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import { defineStore } from 'pinia'
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import { ref, computed } from 'vue'
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import type { Invitation } from '@/types'
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import { getPendingInvitations } from '@/api/invitations'
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export const useNotificationStore = defineStore('notification', () => {
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const pendingInvitations = ref<Invitation[]>([])
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const loading = ref(false)
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const showPanel = ref(false)
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const unreadCount = computed(() => pendingInvitations.value.length)
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async function loadPendingInvitations() {
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try {
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loading.value = true
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pendingInvitations.value = await getPendingInvitations()
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} catch (error) {
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console.error('加载待处理邀请失败:', error)
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} finally {
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loading.value = false
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}
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}
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function removeInvitation(invitationId: string) {
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pendingInvitations.value = pendingInvitations.value.filter(i => i.id !== invitationId)
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}
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function togglePanel() {
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showPanel.value = !showPanel.value
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}
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return {
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pendingInvitations,
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loading,
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showPanel,
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unreadCount,
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loadPendingInvitations,
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removeInvitation,
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togglePanel
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}
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})
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