feat: 完成基础组件、布局组件和业务组件开发
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96
src/components/business/GameCard/GameCard.vue
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96
src/components/business/GameCard/GameCard.vue
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<template>
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<Card :clickable="clickable" @click="handleClick" hoverable>
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<div class="game-cover">
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<img :src="game.coverUrl || 'https://cube.elemecdn.com/0/88/03b0d39583f48206768a7534e55bcpng.png'" :alt="game.name" />
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<div class="game-overlay">
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<el-button type="primary" size="small">查看详情</el-button>
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</div>
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</div>
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<div class="game-content">
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<div v-if="showTags && game.tags?.length" class="game-tags">
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<el-tag
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v-for="tag in game.tags"
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:key="tag"
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size="small"
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:type="getGameTagType(tag)"
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>
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{{ tag }}
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</el-tag>
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</div>
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<h4 class="game-title">{{ game.name }}</h4>
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<p class="game-players">
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<el-icon><User /></el-icon>
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{{ game.minPlayers }}-{{ game.maxPlayers }}人
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</p>
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</div>
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</Card>
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</template>
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<script setup lang="ts">
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import type { GameInfo } from '@/types/game'
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import Card from '@/components/common/Card/Card.vue'
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import { User } from '@element-plus/icons-vue'
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interface Props {
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game: GameInfo
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clickable?: boolean
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showTags?: boolean
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}
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const props = withDefaults(defineProps<Props>(), {
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clickable: true,
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showTags: true
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})
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const emit = defineEmits<{
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click: [game: GameInfo]
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}>()
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const getGameTagType = (tag: string) => {
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const typeMap: Record<string, any> = {
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'MOBA': 'danger',
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'FPS': 'warning',
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'RPG': 'success',
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'策略': 'primary'
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}
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return typeMap[tag] || 'info'
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}
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const handleClick = () => {
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if (props.clickable) {
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emit('click', props.game)
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}
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}
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</script>
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<style scoped lang="scss">
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.game-cover {
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@apply relative rounded-lg overflow-hidden -mx-6 -mt-6 mb-4;
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height: 180px;
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img {
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@apply w-full h-full object-cover;
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}
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.game-overlay {
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@apply absolute inset-0 bg-black/50 flex items-center justify-center opacity-0 transition-opacity duration-200;
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&:hover {
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@apply opacity-100;
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}
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}
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}
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.game-tags {
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@apply flex gap-2 mb-2;
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}
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.game-title {
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@apply text-lg font-semibold text-gray-900 mb-2;
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}
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.game-players {
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@apply text-sm text-gray-500 flex items-center gap-1;
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}
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</style>
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