Files
gamegroup_fe/src/components/business/GameCard/GameCard.vue

97 lines
2.2 KiB
Vue

<template>
<Card :clickable="clickable" @click="handleClick" hoverable>
<div class="game-cover">
<img :src="game.coverUrl || 'https://cube.elemecdn.com/0/88/03b0d39583f48206768a7534e55bcpng.png'" :alt="game.name" />
<div class="game-overlay">
<el-button type="primary" size="small">查看详情</el-button>
</div>
</div>
<div class="game-content">
<div v-if="showTags && game.tags?.length" class="game-tags">
<el-tag
v-for="tag in game.tags"
:key="tag"
size="small"
:type="getGameTagType(tag)"
>
{{ tag }}
</el-tag>
</div>
<h4 class="game-title">{{ game.name }}</h4>
<p class="game-players">
<el-icon><User /></el-icon>
{{ game.minPlayers }}-{{ game.maxPlayers }}
</p>
</div>
</Card>
</template>
<script setup lang="ts">
import type { GameInfo } from '@/types/game'
import Card from '@/components/common/Card/Card.vue'
import { User } from '@element-plus/icons-vue'
interface Props {
game: GameInfo
clickable?: boolean
showTags?: boolean
}
const props = withDefaults(defineProps<Props>(), {
clickable: true,
showTags: true
})
const emit = defineEmits<{
click: [game: GameInfo]
}>()
const getGameTagType = (tag: string) => {
const typeMap: Record<string, any> = {
'MOBA': 'danger',
'FPS': 'warning',
'RPG': 'success',
'策略': 'primary'
}
return typeMap[tag] || 'info'
}
const handleClick = () => {
if (props.clickable) {
emit('click', props.game)
}
}
</script>
<style scoped lang="scss">
.game-cover {
@apply relative rounded-lg overflow-hidden -mx-6 -mt-6 mb-4;
height: 180px;
img {
@apply w-full h-full object-cover;
}
.game-overlay {
@apply absolute inset-0 bg-black/50 flex items-center justify-center opacity-0 transition-opacity duration-200;
&:hover {
@apply opacity-100;
}
}
}
.game-tags {
@apply flex gap-2 mb-2;
}
.game-title {
@apply text-lg font-semibold text-gray-900 mb-2;
}
.game-players {
@apply text-sm text-gray-500 flex items-center gap-1;
}
</style>