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rebirthlife/test/deathEngine.test.js
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2026-05-13 04:23:58 +00:00
import { checkDeath, processDeath } from '../src/engine/deathEngine.js';
function assertEqual(actual, expected, message) {
if (actual !== expected) {
throw new Error(`${message}: expected ${expected}, got ${actual}`);
}
}
function assertTrue(value, message) {
if (!value) {
throw new Error(`${message}: expected true, got ${value}`);
}
}
function assertFalse(value, message) {
if (value) {
throw new Error(`${message}: expected false, got ${value}`);
}
}
function createState(overrides = {}) {
return {
age: 0,
alive: true,
stats: { body: 10 },
worldFlags: {},
careers: {},
metaExp: {},
...overrides,
};
}
const careersConfig = {
careers: [
{
id: 'student',
expCurve: { base: 10, factor: 1.15 },
},
{
id: 'soldier',
expCurve: { base: 20, factor: 1.18 },
},
],
};
function testCheckDeathOldAge() {
const state = createState({ age: 100 });
const result = checkDeath(state);
assertTrue(result, 'should die at age 100');
assertFalse(state.alive, 'alive should be false');
assertEqual(state.deathReason, '寿终正寝', 'death reason should be 寿终正寝');
}
function testCheckDeathBodyZero() {
const state = createState({ age: 30, stats: { body: 0 } });
const result = checkDeath(state);
assertTrue(result, 'should die when body <= 0');
assertFalse(state.alive, 'alive should be false');
assertEqual(state.deathReason, '体弱身亡', 'death reason should be 体弱身亡');
}
function testCheckDeathNotDead() {
const state = createState({ age: 30, stats: { body: 5 } });
const result = checkDeath(state);
assertFalse(result, 'should not die when young and body > 0');
assertTrue(state.alive, 'should remain alive');
}
function testCheckDeathMilitaryInvasion() {
// Mock Math.random to always return 0.01 (below 0.05 threshold)
const originalRandom = Math.random;
Math.random = () => 0.01;
try {
const state = createState({ age: 45, stats: { body: 5 } });
const result = checkDeath(state);
assertTrue(result, 'should die from military invasion');
assertFalse(state.alive, 'alive should be false');
assertEqual(state.deathReason, '死于蛮族入侵', 'death reason should be 死于蛮族入侵');
} finally {
Math.random = originalRandom;
}
}
function testCheckDeathMilitaryInvasionResisted() {
// Mock Math.random to always return 0.01 (below 0.05 threshold)
const originalRandom = Math.random;
Math.random = () => 0.01;
try {
const state = createState({ age: 45, stats: { body: 5 }, worldFlags: { invasion_military_resisted: true } });
const result = checkDeath(state);
// Since military is resisted, should fall through to next condition (age >= 60 random check)
// But age is 45, so not dead
assertFalse(result, 'should not die when military invasion resisted');
assertTrue(state.alive, 'should remain alive when resisted');
} finally {
Math.random = originalRandom;
}
}
function testCheckDeathSpiritualInvasion() {
const originalRandom = Math.random;
let callCount = 0;
Math.random = () => {
callCount++;
return callCount === 1 ? 0.1 : 0.01;
};
try {
const state = createState({ age: 50, stats: { body: 5 } });
const result = checkDeath(state);
assertTrue(result, 'should die from spiritual invasion');
assertFalse(state.alive, 'alive should be false');
assertEqual(state.deathReason, '被天魔吞噬', 'death reason should be 被天魔吞噬');
} finally {
Math.random = originalRandom;
}
}
function testCheckDeathPoliticalInvasion() {
const originalRandom = Math.random;
let callCount = 0;
Math.random = () => {
callCount++;
return callCount <= 2 ? 0.1 : 0.01;
};
try {
const state = createState({ age: 55, stats: { body: 5 } });
const result = checkDeath(state);
assertTrue(result, 'should die from political invasion');
assertFalse(state.alive, 'alive should be false');
assertEqual(state.deathReason, '死于战乱', 'death reason should be 死于战乱');
} finally {
Math.random = originalRandom;
}
}
function testProcessDeath() {
const state = createState({
careers: {
student: { level: 2, exp: 5 },
soldier: { level: 1, exp: 10 },
},
metaExp: {},
});
const result = processDeath(state, careersConfig);
// student: totalExp = 5 + floor(10 * 1.15^0) + floor(10 * 1.15^1) = 5 + 10 + 11 = 26
// gain = floor(26 * 0.1) = 2
assertEqual(result.metaGains.student, 2, 'student meta gain should be 2');
assertEqual(state.metaExp.student, 2, 'student metaExp should be 2');
// soldier: totalExp = 10 + floor(20 * 1.18^0) = 10 + 20 = 30
// gain = floor(30 * 0.1) = 3
assertEqual(result.metaGains.soldier, 3, 'soldier meta gain should be 3');
assertEqual(state.metaExp.soldier, 3, 'soldier metaExp should be 3');
}
function testProcessDeathAccumulates() {
const state = createState({
careers: {
student: { level: 0, exp: 10 },
},
metaExp: { student: 5 },
});
const result = processDeath(state, careersConfig);
// student: totalExp = 10, gain = floor(10 * 0.1) = 1
assertEqual(result.metaGains.student, 1, 'student meta gain should be 1');
assertEqual(state.metaExp.student, 6, 'student metaExp should accumulate from 5 to 6');
}
function testProcessDeathNoCareerConfig() {
const state = createState({
careers: {
unknown: { level: 1, exp: 10 },
},
metaExp: {},
});
const result = processDeath(state, careersConfig);
assertEqual(Object.keys(result.metaGains).length, 0, 'no gains for unknown career');
}
function runTests() {
let passed = 0;
let failed = 0;
const tests = [
{ name: 'testCheckDeathOldAge', fn: testCheckDeathOldAge },
{ name: 'testCheckDeathBodyZero', fn: testCheckDeathBodyZero },
{ name: 'testCheckDeathNotDead', fn: testCheckDeathNotDead },
{ name: 'testCheckDeathMilitaryInvasion', fn: testCheckDeathMilitaryInvasion },
{ name: 'testCheckDeathMilitaryInvasionResisted', fn: testCheckDeathMilitaryInvasionResisted },
{ name: 'testCheckDeathSpiritualInvasion', fn: testCheckDeathSpiritualInvasion },
{ name: 'testCheckDeathPoliticalInvasion', fn: testCheckDeathPoliticalInvasion },
{ name: 'testProcessDeath', fn: testProcessDeath },
{ name: 'testProcessDeathAccumulates', fn: testProcessDeathAccumulates },
{ name: 'testProcessDeathNoCareerConfig', fn: testProcessDeathNoCareerConfig },
];
for (const test of tests) {
try {
test.fn();
console.log(` PASS: ${test.name}`);
passed++;
} catch (err) {
console.log(` FAIL: ${test.name} - ${err.message}`);
failed++;
}
}
console.log(`\n${passed} passed, ${failed} failed`);
if (failed === 0) {
console.log('All deathEngine tests PASS');
} else {
process.exit(1);
}
}
runTests();