2026-01-25 15:09:44 +08:00
|
|
|
|
<template>
|
|
|
|
|
|
<view class="mini-map">
|
|
|
|
|
|
<!-- 地图容器 -->
|
|
|
|
|
|
<view class="mini-map__container">
|
2026-02-02 15:54:49 +08:00
|
|
|
|
<scroll-view
|
|
|
|
|
|
class="mini-map__scroll"
|
|
|
|
|
|
scroll-x
|
|
|
|
|
|
scroll-y
|
|
|
|
|
|
:scroll-left="scrollLeft"
|
|
|
|
|
|
:scroll-top="scrollTop"
|
|
|
|
|
|
@scroll="onScroll"
|
2026-01-25 15:09:44 +08:00
|
|
|
|
>
|
2026-02-02 15:54:49 +08:00
|
|
|
|
<view
|
|
|
|
|
|
class="mini-map__content"
|
|
|
|
|
|
:style="contentStyle"
|
|
|
|
|
|
>
|
|
|
|
|
|
<!-- 连接线层 -->
|
|
|
|
|
|
<view class="mini-map__connections">
|
|
|
|
|
|
<view
|
|
|
|
|
|
v-for="edge in mapData.edges"
|
|
|
|
|
|
:key="`${edge.from}-${edge.to}`"
|
|
|
|
|
|
class="connection-line"
|
|
|
|
|
|
:class="{ 'connection-line--path': isInPath(edge) }"
|
|
|
|
|
|
:style="getLineStyle(edge)"
|
|
|
|
|
|
></view>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 节点层 -->
|
|
|
|
|
|
<view
|
|
|
|
|
|
v-for="node in mapData.nodes"
|
|
|
|
|
|
:key="node.id"
|
|
|
|
|
|
class="map-node"
|
|
|
|
|
|
:class="getNodeClass(node)"
|
|
|
|
|
|
:style="getNodeStyle(node)"
|
|
|
|
|
|
@click="handleNodeClick(node)"
|
|
|
|
|
|
@touchstart="onTouchStart"
|
|
|
|
|
|
@touchmove="onTouchMove"
|
|
|
|
|
|
@touchend="onTouchEnd"
|
|
|
|
|
|
>
|
|
|
|
|
|
<!-- 节点圆点 -->
|
|
|
|
|
|
<view class="node__dot"></view>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 当前位置脉冲效果 -->
|
|
|
|
|
|
<view v-if="node.id === currentLocation" class="node__pulse"></view>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 节点名称 -->
|
|
|
|
|
|
<text class="node__name">{{ node.name }}</text>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 锁定图标 -->
|
|
|
|
|
|
<text v-if="isLocked(node)" class="node__lock">🔒</text>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 距离标记 -->
|
|
|
|
|
|
<text v-else-if="getDistance(node) > 0" class="node__distance">{{ getDistance(node) }}</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</scroll-view>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 缩放控制 -->
|
|
|
|
|
|
<view class="mini-map__zoom-controls">
|
|
|
|
|
|
<view class="zoom-btn" @click="zoomIn">
|
|
|
|
|
|
<text class="zoom-icon">+</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
<view class="zoom-btn" @click="resetZoom">
|
|
|
|
|
|
<text class="zoom-icon">⟲</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
<view class="zoom-btn" @click="zoomOut">
|
|
|
|
|
|
<text class="zoom-icon">−</text>
|
|
|
|
|
|
</view>
|
2026-01-25 15:09:44 +08:00
|
|
|
|
</view>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 图例 -->
|
|
|
|
|
|
<view class="mini-map__legend">
|
|
|
|
|
|
<view class="legend-item">
|
|
|
|
|
|
<view class="legend-dot legend-dot--current"></view>
|
|
|
|
|
|
<text class="legend-text">当前位置</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
<view class="legend-item">
|
|
|
|
|
|
<view class="legend-dot legend-dot--safe"></view>
|
|
|
|
|
|
<text class="legend-text">安全</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
<view class="legend-item">
|
|
|
|
|
|
<view class="legend-dot legend-dot--danger"></view>
|
|
|
|
|
|
<text class="legend-text">危险</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
<view class="legend-item">
|
|
|
|
|
|
<view class="legend-dot legend-dot--dungeon"></view>
|
|
|
|
|
|
<text class="legend-text">副本</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- 路径提示 -->
|
|
|
|
|
|
<view v-if="selectedPath.length > 1" class="mini-map__path">
|
|
|
|
|
|
<text class="path-text">前往路径: {{ selectedPath.map(id => getLocationName(id)).join(' → ') }}</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</template>
|
|
|
|
|
|
|
|
|
|
|
|
<script setup>
|
|
|
|
|
|
import { ref, computed, onMounted, watch } from 'vue'
|
|
|
|
|
|
import { useGameStore } from '@/store/game'
|
|
|
|
|
|
import { usePlayerStore } from '@/store/player'
|
|
|
|
|
|
import { LOCATION_CONFIG } from '@/config/locations'
|
|
|
|
|
|
import { getMapData, getPath } from '@/utils/mapLayout.js'
|
|
|
|
|
|
|
|
|
|
|
|
const game = useGameStore()
|
|
|
|
|
|
const player = usePlayerStore()
|
|
|
|
|
|
|
|
|
|
|
|
const mapData = ref({ nodes: [], edges: [], width: 300, height: 400 })
|
|
|
|
|
|
const selectedPath = ref([])
|
|
|
|
|
|
|
2026-02-02 15:54:49 +08:00
|
|
|
|
// 缩放和平移状态
|
|
|
|
|
|
const zoom = ref(1)
|
|
|
|
|
|
const scrollLeft = ref(0)
|
|
|
|
|
|
const scrollTop = ref(0)
|
|
|
|
|
|
const currentLocationNode = ref(null)
|
|
|
|
|
|
|
|
|
|
|
|
// 容器尺寸
|
|
|
|
|
|
const containerWidth = 280
|
|
|
|
|
|
const containerHeight = 300
|
|
|
|
|
|
|
|
|
|
|
|
// 触摸拖动状态
|
|
|
|
|
|
const touchStartX = ref(0)
|
|
|
|
|
|
const touchStartY = ref(0)
|
|
|
|
|
|
const isDragging = ref(false)
|
|
|
|
|
|
|
2026-01-25 15:09:44 +08:00
|
|
|
|
const currentLocation = computed(() => player.currentLocation)
|
|
|
|
|
|
|
2026-02-02 15:54:49 +08:00
|
|
|
|
// 内容样式
|
|
|
|
|
|
const contentStyle = computed(() => {
|
|
|
|
|
|
return {
|
|
|
|
|
|
width: (containerWidth * zoom.value) + 'px',
|
|
|
|
|
|
height: (containerHeight * zoom.value) + 'px',
|
|
|
|
|
|
transformOrigin: 'center center'
|
|
|
|
|
|
}
|
|
|
|
|
|
})
|
|
|
|
|
|
|
2026-01-25 15:09:44 +08:00
|
|
|
|
// 初始化地图
|
|
|
|
|
|
function initMap() {
|
|
|
|
|
|
const data = getMapData(player.currentLocation)
|
|
|
|
|
|
|
2026-02-02 15:54:49 +08:00
|
|
|
|
// 不再缩放以适应容器,使用原始坐标
|
|
|
|
|
|
// 但确保地图足够大
|
|
|
|
|
|
const padding = 40
|
2026-01-25 15:09:44 +08:00
|
|
|
|
|
|
|
|
|
|
mapData.value = {
|
|
|
|
|
|
nodes: data.nodes.map(n => ({
|
|
|
|
|
|
...n,
|
2026-02-02 15:54:49 +08:00
|
|
|
|
x: n.x,
|
|
|
|
|
|
y: n.y
|
2026-01-25 15:09:44 +08:00
|
|
|
|
})),
|
|
|
|
|
|
edges: data.edges,
|
|
|
|
|
|
width: data.width,
|
|
|
|
|
|
height: data.height,
|
|
|
|
|
|
reachable: data.reachable
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-02 15:54:49 +08:00
|
|
|
|
// 找到当前节点并居中
|
|
|
|
|
|
centerOnLocation()
|
2026-01-25 15:09:44 +08:00
|
|
|
|
selectedPath.value = []
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-02 15:54:49 +08:00
|
|
|
|
// 居中到当前位置
|
|
|
|
|
|
function centerOnLocation() {
|
|
|
|
|
|
const currentNode = mapData.value.nodes.find(n => n.id === currentLocation.value)
|
|
|
|
|
|
if (!currentNode) return
|
|
|
|
|
|
|
|
|
|
|
|
currentLocationNode.value = currentNode
|
|
|
|
|
|
|
|
|
|
|
|
// 计算需要滚动的位置以居中当前节点
|
|
|
|
|
|
// 考虑缩放比例
|
|
|
|
|
|
const targetLeft = currentNode.x * zoom.value - containerWidth / 2
|
|
|
|
|
|
const targetTop = currentNode.y * zoom.value - containerHeight / 2
|
|
|
|
|
|
|
|
|
|
|
|
scrollLeft.value = Math.max(0, targetLeft)
|
|
|
|
|
|
scrollTop.value = Math.max(0, targetTop)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 缩放控制
|
|
|
|
|
|
function zoomIn() {
|
|
|
|
|
|
zoom.value = Math.min(2, zoom.value + 0.2)
|
|
|
|
|
|
centerOnLocation()
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function zoomOut() {
|
|
|
|
|
|
zoom.value = Math.max(0.5, zoom.value - 0.2)
|
|
|
|
|
|
centerOnLocation()
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function resetZoom() {
|
|
|
|
|
|
zoom.value = 1
|
|
|
|
|
|
centerOnLocation()
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 触摸事件处理(用于拖动)
|
|
|
|
|
|
function onTouchStart(e) {
|
|
|
|
|
|
touchStartX.value = e.touches[0].clientX
|
|
|
|
|
|
touchStartY.value = e.touches[0].clientY
|
|
|
|
|
|
isDragging.value = false
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function onTouchMove(e) {
|
|
|
|
|
|
const deltaX = e.touches[0].clientX - touchStartX.value
|
|
|
|
|
|
const deltaY = e.touches[0].clientY - touchStartY.value
|
|
|
|
|
|
|
|
|
|
|
|
if (Math.abs(deltaX) > 5 || Math.abs(deltaY) > 5) {
|
|
|
|
|
|
isDragging.value = true
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function onTouchEnd(e) {
|
|
|
|
|
|
// 如果不是拖动,则视为点击
|
|
|
|
|
|
// 这里的处理在 handleNodeClick 中完成
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 滚动事件
|
|
|
|
|
|
function onScroll(e) {
|
|
|
|
|
|
// 可以在这里记录滚动位置
|
2026-01-25 15:09:44 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取节点样式
|
|
|
|
|
|
function getNodeStyle(node) {
|
|
|
|
|
|
return {
|
2026-02-02 15:54:49 +08:00
|
|
|
|
left: (node.x * zoom.value) + 'px',
|
|
|
|
|
|
top: (node.y * zoom.value) + 'px'
|
2026-01-25 15:09:44 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取节点样式类
|
|
|
|
|
|
function getNodeClass(node) {
|
|
|
|
|
|
const classes = []
|
|
|
|
|
|
|
|
|
|
|
|
if (node.id === currentLocation.value) {
|
|
|
|
|
|
classes.push('map-node--current')
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (isLocked(node)) {
|
|
|
|
|
|
classes.push('map-node--locked')
|
|
|
|
|
|
} else {
|
|
|
|
|
|
if (node.type === 'safe') classes.push('map-node--safe')
|
|
|
|
|
|
else if (node.type === 'danger') classes.push('map-node--danger')
|
|
|
|
|
|
else if (node.type === 'dungeon') classes.push('map-node--dungeon')
|
|
|
|
|
|
|
|
|
|
|
|
const dist = getDistance(node)
|
|
|
|
|
|
if (dist === 1) classes.push('map-node--adjacent')
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return classes.join(' ')
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 检查区域是否锁定
|
|
|
|
|
|
function isLocked(node) {
|
|
|
|
|
|
const loc = LOCATION_CONFIG[node.id]
|
|
|
|
|
|
if (!loc?.unlockCondition) return false
|
|
|
|
|
|
|
|
|
|
|
|
if (loc.unlockCondition.type === 'kill') {
|
|
|
|
|
|
const killCount = (player.killCount && player.killCount[loc.unlockCondition.target]) || 0
|
|
|
|
|
|
return killCount < loc.unlockCondition.count
|
|
|
|
|
|
} else if (loc.unlockCondition.type === 'item') {
|
|
|
|
|
|
return !player.inventory.some(i => i.id === loc.unlockCondition.item)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取距离(步数)
|
|
|
|
|
|
function getDistance(node) {
|
|
|
|
|
|
return mapData.value.reachable?.[node.id] ?? 99
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取位置名称
|
|
|
|
|
|
function getLocationName(id) {
|
|
|
|
|
|
return LOCATION_CONFIG[id]?.name || id
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取连接线样式
|
|
|
|
|
|
function getLineStyle(edge) {
|
|
|
|
|
|
const fromNode = mapData.value.nodes.find(n => n.id === edge.from)
|
|
|
|
|
|
const toNode = mapData.value.nodes.find(n => n.id === edge.to)
|
|
|
|
|
|
|
|
|
|
|
|
if (!fromNode || !toNode) return {}
|
|
|
|
|
|
|
2026-02-02 15:54:49 +08:00
|
|
|
|
const dx = (toNode.x - fromNode.x) * zoom.value
|
|
|
|
|
|
const dy = (toNode.y - fromNode.y) * zoom.value
|
2026-01-25 15:09:44 +08:00
|
|
|
|
const length = Math.sqrt(dx * dx + dy * dy)
|
|
|
|
|
|
const angle = Math.atan2(dy, dx) * 180 / Math.PI
|
|
|
|
|
|
|
|
|
|
|
|
return {
|
2026-02-02 15:54:49 +08:00
|
|
|
|
left: (fromNode.x * zoom.value) + 'px',
|
|
|
|
|
|
top: (fromNode.y * zoom.value) + 'px',
|
2026-01-25 15:09:44 +08:00
|
|
|
|
width: length + 'px',
|
|
|
|
|
|
transform: `rotate(${angle}deg)`
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 检查边是否在选中路径上
|
|
|
|
|
|
function isInPath(edge) {
|
|
|
|
|
|
if (selectedPath.value.length < 2) return false
|
|
|
|
|
|
|
|
|
|
|
|
for (let i = 0; i < selectedPath.value.length - 1; i++) {
|
|
|
|
|
|
const from = selectedPath.value[i]
|
|
|
|
|
|
const to = selectedPath.value[i + 1]
|
|
|
|
|
|
if ((edge.from === from && edge.to === to) ||
|
|
|
|
|
|
(edge.from === to && edge.to === from)) {
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return false
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 处理节点点击
|
|
|
|
|
|
function handleNodeClick(node) {
|
|
|
|
|
|
if (node.id === currentLocation.value) {
|
|
|
|
|
|
selectedPath.value = []
|
|
|
|
|
|
return
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const path = getPath(currentLocation.value, node.id)
|
|
|
|
|
|
if (path) {
|
|
|
|
|
|
selectedPath.value = path
|
|
|
|
|
|
|
|
|
|
|
|
// 如果相邻且未锁定,提示可前往
|
|
|
|
|
|
if (path.length === 2 && !isLocked(node)) {
|
|
|
|
|
|
game.addLog(`可以前往 ${node.name}`, 'info')
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 监听当前位置变化
|
|
|
|
|
|
watch(() => player.currentLocation, () => {
|
|
|
|
|
|
initMap()
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
onMounted(() => {
|
|
|
|
|
|
initMap()
|
|
|
|
|
|
})
|
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
|
|
<style lang="scss" scoped>
|
|
|
|
|
|
.mini-map {
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
|
gap: 12rpx;
|
|
|
|
|
|
|
|
|
|
|
|
&__container {
|
|
|
|
|
|
position: relative;
|
|
|
|
|
|
width: 100%;
|
|
|
|
|
|
height: 360rpx;
|
|
|
|
|
|
background: linear-gradient(135deg, #1a202c 0%, #2d3748 100%);
|
|
|
|
|
|
border-radius: 12rpx;
|
|
|
|
|
|
overflow: hidden;
|
|
|
|
|
|
border: 2rpx solid #4a5568;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-02 15:54:49 +08:00
|
|
|
|
&__scroll {
|
|
|
|
|
|
width: 100%;
|
|
|
|
|
|
height: 300rpx;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&__content {
|
|
|
|
|
|
position: relative;
|
|
|
|
|
|
min-width: 100%;
|
|
|
|
|
|
min-height: 100%;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-25 15:09:44 +08:00
|
|
|
|
&__connections {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
top: 0;
|
|
|
|
|
|
left: 0;
|
|
|
|
|
|
width: 100%;
|
|
|
|
|
|
height: 100%;
|
|
|
|
|
|
pointer-events: none;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&__legend {
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-wrap: wrap;
|
|
|
|
|
|
gap: 16rpx;
|
|
|
|
|
|
padding: 12rpx;
|
|
|
|
|
|
background-color: $bg-secondary;
|
|
|
|
|
|
border-radius: 8rpx;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&__path {
|
|
|
|
|
|
padding: 10rpx 12rpx;
|
|
|
|
|
|
background-color: rgba($accent, 0.15);
|
|
|
|
|
|
border: 1rpx solid $accent;
|
|
|
|
|
|
border-radius: 8rpx;
|
|
|
|
|
|
}
|
2026-02-02 15:54:49 +08:00
|
|
|
|
|
|
|
|
|
|
&__zoom-controls {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
bottom: 12rpx;
|
|
|
|
|
|
right: 12rpx;
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
|
gap: 8rpx;
|
|
|
|
|
|
z-index: 20;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.zoom-btn {
|
|
|
|
|
|
width: 56rpx;
|
|
|
|
|
|
height: 56rpx;
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
background-color: rgba($bg-primary, 0.8);
|
|
|
|
|
|
border: 1rpx solid rgba($accent, 0.5);
|
|
|
|
|
|
border-radius: 8rpx;
|
|
|
|
|
|
backdrop-filter: blur(4rpx);
|
|
|
|
|
|
|
|
|
|
|
|
&:active {
|
|
|
|
|
|
background-color: rgba($accent, 0.3);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.zoom-icon {
|
|
|
|
|
|
font-size: 32rpx;
|
|
|
|
|
|
color: $accent;
|
|
|
|
|
|
font-weight: bold;
|
2026-01-25 15:09:44 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.connection-line {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
height: 2rpx;
|
|
|
|
|
|
background-color: rgba(74, 85, 104, 0.5);
|
|
|
|
|
|
transform-origin: left center;
|
|
|
|
|
|
|
|
|
|
|
|
&--path {
|
|
|
|
|
|
background-color: rgba($warning, 0.8);
|
|
|
|
|
|
height: 3rpx;
|
|
|
|
|
|
box-shadow: 0 0 6rpx rgba($warning, 0.5);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.map-node {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
width: 64rpx;
|
|
|
|
|
|
height: 64rpx;
|
|
|
|
|
|
transform: translate(-50%, -50%);
|
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
|
transition: all 0.2s;
|
|
|
|
|
|
|
|
|
|
|
|
&:active {
|
|
|
|
|
|
transform: translate(-50%, -50%) scale(1.15);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&--current {
|
|
|
|
|
|
z-index: 10;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&--locked {
|
|
|
|
|
|
opacity: 0.5;
|
|
|
|
|
|
filter: grayscale(0.5);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.node__dot {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
top: 50%;
|
|
|
|
|
|
left: 50%;
|
|
|
|
|
|
transform: translate(-50%, -50%);
|
|
|
|
|
|
width: 40rpx;
|
|
|
|
|
|
height: 40rpx;
|
|
|
|
|
|
border-radius: 50%;
|
|
|
|
|
|
border: 2rpx solid;
|
|
|
|
|
|
|
|
|
|
|
|
.map-node--safe & {
|
|
|
|
|
|
background-color: rgba($success, 0.3);
|
|
|
|
|
|
border-color: $success;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.map-node--danger & {
|
|
|
|
|
|
background-color: rgba($danger, 0.3);
|
|
|
|
|
|
border-color: $danger;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.map-node--dungeon & {
|
|
|
|
|
|
background-color: rgba($accent, 0.3);
|
|
|
|
|
|
border-color: $accent;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.map-node--current & {
|
|
|
|
|
|
background-color: $warning;
|
|
|
|
|
|
border-color: #fff;
|
|
|
|
|
|
box-shadow: 0 0 12rpx rgba($warning, 0.8);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.map-node--locked & {
|
|
|
|
|
|
background-color: rgba($text-muted, 0.3);
|
|
|
|
|
|
border-color: $text-muted;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.node__pulse {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
top: 50%;
|
|
|
|
|
|
left: 50%;
|
|
|
|
|
|
transform: translate(-50%, -50%);
|
|
|
|
|
|
width: 64rpx;
|
|
|
|
|
|
height: 64rpx;
|
|
|
|
|
|
border-radius: 50%;
|
|
|
|
|
|
background-color: rgba($warning, 0.4);
|
|
|
|
|
|
animation: pulse 1.5s ease-out infinite;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@keyframes pulse {
|
|
|
|
|
|
0% {
|
|
|
|
|
|
transform: translate(-50%, -50%) scale(0.8);
|
|
|
|
|
|
opacity: 0.8;
|
|
|
|
|
|
}
|
|
|
|
|
|
100% {
|
|
|
|
|
|
transform: translate(-50%, -50%) scale(1.8);
|
|
|
|
|
|
opacity: 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.map-node--adjacent .node__dot::after {
|
|
|
|
|
|
content: '';
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
top: -8rpx;
|
|
|
|
|
|
left: -8rpx;
|
|
|
|
|
|
right: -8rpx;
|
|
|
|
|
|
bottom: -8rpx;
|
|
|
|
|
|
border-radius: 50%;
|
|
|
|
|
|
border: 1rpx dashed rgba($warning, 0.6);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.node__name {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
top: 40rpx;
|
|
|
|
|
|
left: 50%;
|
|
|
|
|
|
transform: translateX(-50%);
|
|
|
|
|
|
font-size: 20rpx;
|
|
|
|
|
|
color: #e2e8f0;
|
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
|
text-shadow: 0 2rpx 4rpx rgba(0, 0, 0, 0.8);
|
|
|
|
|
|
pointer-events: none;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.node__lock {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
top: -12rpx;
|
|
|
|
|
|
right: -12rpx;
|
|
|
|
|
|
font-size: 20rpx;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.node__distance {
|
|
|
|
|
|
position: absolute;
|
|
|
|
|
|
bottom: -12rpx;
|
|
|
|
|
|
right: -12rpx;
|
|
|
|
|
|
font-size: 18rpx;
|
|
|
|
|
|
color: rgba($text-secondary, 0.8);
|
|
|
|
|
|
background-color: rgba(0, 0, 0, 0.6);
|
|
|
|
|
|
padding: 2rpx 6rpx;
|
|
|
|
|
|
border-radius: 6rpx;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.legend-item {
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
gap: 6rpx;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.legend-dot {
|
|
|
|
|
|
width: 24rpx;
|
|
|
|
|
|
height: 24rpx;
|
|
|
|
|
|
border-radius: 50%;
|
|
|
|
|
|
|
|
|
|
|
|
&--current {
|
|
|
|
|
|
background-color: $warning;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&--safe {
|
|
|
|
|
|
background-color: $success;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&--danger {
|
|
|
|
|
|
background-color: $danger;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
&--dungeon {
|
|
|
|
|
|
background-color: $accent;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.legend-text {
|
|
|
|
|
|
font-size: 20rpx;
|
|
|
|
|
|
color: $text-secondary;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
.path-text {
|
|
|
|
|
|
font-size: 22rpx;
|
|
|
|
|
|
color: $accent;
|
|
|
|
|
|
}
|
|
|
|
|
|
</style>
|