feat: 扩展游戏内容和地图系统优化

- MiniMap: 添加缩放/平移功能,优化节点显示样式
- 新增洞穴相关敌人和Boss(洞穴蝙蝠、洞穴领主)
- 新增义体类物品(钢制义臂、光学义眼、真皮护甲)
- 扩展武器技能系统(剑、斧、钝器、弓箭精通)
- 更新商店配置和义体相关功能
- 完善玩家/游戏Store状态管理

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-02-02 15:54:49 +08:00
parent ccfd6a5e75
commit 7b851656de
8 changed files with 511 additions and 111 deletions

View File

@@ -14,11 +14,16 @@ export const ENEMY_CONFIG = {
health: 35,
attack: 8,
defense: 2,
strength: 8, // 力量,影响攻击
agility: 6, // 敏捷影响闪避降低EP提高玩家命中率
dexterity: 7, // 灵巧,影响命中
intuition: 3, // 智力影响AP/EP
vitality: 8, // 体质
speed: 1.2
},
derivedStats: {
ap: 8,
ep: 10
ep: 6 // 降低EP值使玩家更容易命中
},
expReward: 20,
skillExpReward: 12,
@@ -36,11 +41,16 @@ export const ENEMY_CONFIG = {
health: 20,
attack: 5,
defense: 1,
strength: 5,
agility: 10, // 高敏捷,难命中
dexterity: 6,
intuition: 2,
vitality: 5,
speed: 1.5
},
derivedStats: {
ap: 6,
ep: 12
ep: 11 // 高闪避,符合老鼠特性
},
expReward: 10,
skillExpReward: 6,
@@ -58,11 +68,16 @@ export const ENEMY_CONFIG = {
health: 50,
attack: 15,
defense: 5,
strength: 14,
agility: 10,
dexterity: 12,
intuition: 6,
vitality: 12,
speed: 1.3
},
derivedStats: {
ap: 14,
ep: 13
ep: 11
},
expReward: 40,
skillExpReward: 20,
@@ -80,6 +95,11 @@ export const ENEMY_CONFIG = {
health: 60,
attack: 18,
defense: 8,
strength: 16,
agility: 9,
dexterity: 14,
intuition: 8,
vitality: 15,
speed: 1.0
},
derivedStats: {
@@ -103,17 +123,23 @@ export const ENEMY_CONFIG = {
health: 250,
attack: 30,
defense: 15,
strength: 25,
agility: 14,
dexterity: 20,
intuition: 12,
vitality: 25,
speed: 1.1
},
derivedStats: {
ap: 30,
ep: 18
ep: 16
},
expReward: 200,
skillExpReward: 80,
drops: [
{ itemId: 'basement_key', chance: 1.0, count: { min: 1, max: 1 } },
{ itemId: 'dog_skin', chance: 0.5, count: { min: 2, max: 4 } }
{ itemId: 'dog_skin', chance: 0.5, count: { min: 2, max: 4 } },
{ itemId: 'steel_arm_prosthetic', chance: 0.3, count: { min: 1, max: 1 }, fixedQuality: true } // 义体掉落
],
isBoss: true
},
@@ -127,11 +153,16 @@ export const ENEMY_CONFIG = {
health: 40,
attack: 25,
defense: 3,
strength: 20,
agility: 16, // 高闪避
dexterity: 18,
intuition: 6,
vitality: 8,
speed: 1.8
},
derivedStats: {
ap: 22,
ep: 24
ep: 18 // 高闪避,但不是不可能命中
},
expReward: 70,
skillExpReward: 35,
@@ -149,17 +180,24 @@ export const ENEMY_CONFIG = {
health: 500,
attack: 50,
defense: 25,
strength: 45,
agility: 18,
dexterity: 35,
intuition: 20,
vitality: 50,
speed: 0.9
},
derivedStats: {
ap: 50,
ep: 25
ep: 22
},
expReward: 500,
skillExpReward: 200,
drops: [
{ itemId: 'rare_gem', chance: 0.8, count: { min: 1, max: 1 } },
{ itemId: 'iron_sword', chance: 0.3, count: { min: 1, max: 1 } }
{ itemId: 'iron_sword', chance: 0.3, count: { min: 1, max: 1 } },
{ itemId: 'optical_eye_prosthetic', chance: 0.4, count: { min: 1, max: 1 }, fixedQuality: true },
{ itemId: 'dermal_armor_prosthetic', chance: 0.3, count: { min: 1, max: 1 }, fixedQuality: true }
],
isBoss: true
}