feat: 扩展游戏内容和地图系统优化
- MiniMap: 添加缩放/平移功能,优化节点显示样式 - 新增洞穴相关敌人和Boss(洞穴蝙蝠、洞穴领主) - 新增义体类物品(钢制义臂、光学义眼、真皮护甲) - 扩展武器技能系统(剑、斧、钝器、弓箭精通) - 更新商店配置和义体相关功能 - 完善玩家/游戏Store状态管理 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -14,11 +14,16 @@ export const ENEMY_CONFIG = {
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health: 35,
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attack: 8,
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defense: 2,
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strength: 8, // 力量,影响攻击
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agility: 6, // 敏捷,影响闪避(降低EP,提高玩家命中率)
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dexterity: 7, // 灵巧,影响命中
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intuition: 3, // 智力,影响AP/EP
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vitality: 8, // 体质
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speed: 1.2
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},
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derivedStats: {
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ap: 8,
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ep: 10
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ep: 6 // 降低EP值,使玩家更容易命中
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},
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expReward: 20,
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skillExpReward: 12,
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@@ -36,11 +41,16 @@ export const ENEMY_CONFIG = {
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health: 20,
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attack: 5,
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defense: 1,
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strength: 5,
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agility: 10, // 高敏捷,难命中
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dexterity: 6,
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intuition: 2,
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vitality: 5,
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speed: 1.5
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},
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derivedStats: {
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ap: 6,
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ep: 12
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ep: 11 // 高闪避,符合老鼠特性
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},
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expReward: 10,
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skillExpReward: 6,
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@@ -58,11 +68,16 @@ export const ENEMY_CONFIG = {
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health: 50,
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attack: 15,
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defense: 5,
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strength: 14,
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agility: 10,
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dexterity: 12,
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intuition: 6,
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vitality: 12,
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speed: 1.3
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},
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derivedStats: {
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ap: 14,
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ep: 13
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ep: 11
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},
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expReward: 40,
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skillExpReward: 20,
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@@ -80,6 +95,11 @@ export const ENEMY_CONFIG = {
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health: 60,
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attack: 18,
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defense: 8,
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strength: 16,
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agility: 9,
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dexterity: 14,
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intuition: 8,
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vitality: 15,
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speed: 1.0
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},
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derivedStats: {
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@@ -103,17 +123,23 @@ export const ENEMY_CONFIG = {
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health: 250,
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attack: 30,
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defense: 15,
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strength: 25,
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agility: 14,
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dexterity: 20,
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intuition: 12,
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vitality: 25,
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speed: 1.1
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},
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derivedStats: {
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ap: 30,
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ep: 18
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ep: 16
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},
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expReward: 200,
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skillExpReward: 80,
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drops: [
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{ itemId: 'basement_key', chance: 1.0, count: { min: 1, max: 1 } },
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{ itemId: 'dog_skin', chance: 0.5, count: { min: 2, max: 4 } }
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{ itemId: 'dog_skin', chance: 0.5, count: { min: 2, max: 4 } },
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{ itemId: 'steel_arm_prosthetic', chance: 0.3, count: { min: 1, max: 1 }, fixedQuality: true } // 义体掉落
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],
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isBoss: true
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},
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@@ -127,11 +153,16 @@ export const ENEMY_CONFIG = {
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health: 40,
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attack: 25,
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defense: 3,
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strength: 20,
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agility: 16, // 高闪避
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dexterity: 18,
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intuition: 6,
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vitality: 8,
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speed: 1.8
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},
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derivedStats: {
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ap: 22,
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ep: 24
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ep: 18 // 高闪避,但不是不可能命中
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},
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expReward: 70,
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skillExpReward: 35,
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@@ -149,17 +180,24 @@ export const ENEMY_CONFIG = {
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health: 500,
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attack: 50,
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defense: 25,
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strength: 45,
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agility: 18,
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dexterity: 35,
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intuition: 20,
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vitality: 50,
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speed: 0.9
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},
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derivedStats: {
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ap: 50,
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ep: 25
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ep: 22
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},
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expReward: 500,
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skillExpReward: 200,
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drops: [
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{ itemId: 'rare_gem', chance: 0.8, count: { min: 1, max: 1 } },
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{ itemId: 'iron_sword', chance: 0.3, count: { min: 1, max: 1 } }
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{ itemId: 'iron_sword', chance: 0.3, count: { min: 1, max: 1 } },
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{ itemId: 'optical_eye_prosthetic', chance: 0.4, count: { min: 1, max: 1 }, fixedQuality: true },
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{ itemId: 'dermal_armor_prosthetic', chance: 0.3, count: { min: 1, max: 1 }, fixedQuality: true }
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],
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isBoss: true
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}
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