feat: 扩展游戏内容和地图系统优化
- MiniMap: 添加缩放/平移功能,优化节点显示样式 - 新增洞穴相关敌人和Boss(洞穴蝙蝠、洞穴领主) - 新增义体类物品(钢制义臂、光学义眼、真皮护甲) - 扩展武器技能系统(剑、斧、钝器、弓箭精通) - 更新商店配置和义体相关功能 - 完善玩家/游戏Store状态管理 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -5,7 +5,7 @@ export const usePlayerStore = defineStore('player', () => {
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// 基础属性
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const baseStats = ref({
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strength: 10, // 力量
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agility: 8, // 敏捷
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agility: 6, // 敏捷(降低以提高被命中率)
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dexterity: 8, // 灵巧
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intuition: 10, // 智力
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vitality: 10 // 体质(影响HP)
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@@ -36,9 +36,13 @@ export const usePlayerStore = defineStore('player', () => {
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weapon: null,
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armor: null,
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shield: null,
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accessory: null
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accessory: null,
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prosthetic: null // 义体装备位
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})
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// 义体适应性(使用义体时增加)
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const prostheticAdaptation = ref(0)
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// 背包
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const inventory = ref([])
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@@ -53,6 +57,12 @@ export const usePlayerStore = defineStore('player', () => {
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// 标记
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const flags = ref({})
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// 击杀统计(用于成就和解锁条件)
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const killCount = ref({})
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// 访问过的位置
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const visitedLocations = ref(new Set())
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// 计算属性:总货币
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const totalCurrency = computed(() => {
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return {
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@@ -66,7 +76,7 @@ export const usePlayerStore = defineStore('player', () => {
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function resetPlayer() {
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baseStats.value = {
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strength: 10,
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agility: 8,
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agility: 6, // 降低以提高被命中率
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dexterity: 8,
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intuition: 10,
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vitality: 10
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@@ -89,12 +99,16 @@ export const usePlayerStore = defineStore('player', () => {
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weapon: null,
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armor: null,
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shield: null,
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accessory: null
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accessory: null,
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prosthetic: null
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}
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prostheticAdaptation.value = 0
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inventory.value = []
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currency.value = { copper: 0 }
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currentLocation.value = 'camp'
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flags.value = {}
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killCount.value = {}
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visitedLocations.value = new Set()
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}
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return {
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@@ -103,11 +117,14 @@ export const usePlayerStore = defineStore('player', () => {
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level,
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skills,
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equipment,
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prostheticAdaptation,
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inventory,
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currency,
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totalCurrency,
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currentLocation,
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flags,
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killCount,
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visitedLocations,
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resetPlayer
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}
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})
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