Initial commit: Text Adventure Game

Features:
- Combat system with AP/EP hit calculation and three-layer defense
- Auto-combat/farming mode
- Item system with stacking support
- Skill system with levels, milestones, and parent skill sync
- Shop system with dynamic pricing
- Inventory management with bulk selling
- Event system
- Game loop with offline earnings
- Save/Load system

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-01-21 17:13:51 +08:00
commit cb412544e9
90 changed files with 17149 additions and 0 deletions

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<script setup>
import { onLaunch, onShow, onHide } from '@dcloudio/uni-app'
import { useGameStore } from '@/store/game.js'
import { usePlayerStore } from '@/store/player.js'
import {
saveGame,
loadGame,
resetGame as resetGameStorage,
hasSaveData
} from '@/utils/storage.js'
import {
startGameLoop,
stopGameLoop,
isGameLoopRunning,
calculateOfflineEarnings,
applyOfflineEarnings,
updateLastSaveTime,
refreshMarketPrices
} from '@/utils/gameLoop.js'
import { checkAndTriggerEvent } from '@/utils/eventSystem.js'
import { addItemToInventory } from '@/utils/itemSystem.js'
import { unlockSkill } from '@/utils/skillSystem.js'
// 记录应用隐藏时间(用于计算离线收益)
let appHideTime = Date.now()
onLaunch(() => {
try {
console.log('App Launch')
// 初始化Store
const gameStore = useGameStore()
const playerStore = usePlayerStore()
// 设置自动保存触发器
gameStore.triggerAutoSave = () => {
performAutoSave()
}
// 设置事件触发器
gameStore.triggerEvent = (type, context) => {
checkAndTriggerEvent(gameStore, playerStore, type, context)
}
// 加载存档
const loadResult = loadGame(gameStore, playerStore)
if (loadResult.success) {
// 存档加载成功
console.log('Save loaded, version:', loadResult.version)
// 添加欢迎日志
gameStore.addLog('欢迎回来!', 'info')
// 初始化市场价格(如果需要)
if (gameStore.gameTime.day !== gameStore.marketPrices.lastRefreshDay) {
refreshMarketPrices(gameStore)
}
} else if (loadResult.isNewGame) {
// 新游戏
console.log('Starting new game')
initializeNewGame(gameStore, playerStore)
} else {
// 加载失败,重置游戏
console.error('Load failed, resetting game')
resetGameStorage(gameStore, playerStore)
initializeNewGame(gameStore, playerStore)
}
// 启动游戏循环
startGameLoop(gameStore, playerStore)
// 更新保存时间
updateLastSaveTime()
} catch (error) {
console.error('App Launch failed:', error)
// 可以在这里显示友好的错误提示
}
})
onShow(() => {
console.log('App Show')
const gameStore = useGameStore()
const playerStore = usePlayerStore()
// 检查离线收益
checkOfflineEarnings(gameStore, playerStore)
// 确保游戏循环正在运行
if (!isGameLoopRunning()) {
startGameLoop(gameStore, playerStore)
}
})
onHide(() => {
console.log('App Hide')
const gameStore = useGameStore()
const playerStore = usePlayerStore()
// 记录隐藏时间
appHideTime = Date.now()
// 自动保存
performAutoSave()
// 停止游戏循环
stopGameLoop()
})
/**
* 初始化新游戏
* @param {Object} gameStore - 游戏Store
* @param {Object} playerStore - 玩家Store
*/
function initializeNewGame(gameStore, playerStore) {
// 重置所有数据
resetGameStorage(gameStore, playerStore)
// 给予初始货币
playerStore.currency.copper = 500 // 500铜币 = 5银币
// 给予初始物品
addItemToInventory(playerStore, 'wooden_stick', 1)
addItemToInventory(playerStore, 'bread', 5)
// 解锁木棍精通技能
unlockSkill(playerStore, 'stick_mastery')
// 添加欢迎日志
gameStore.addLog('欢迎来到荒野求生!', 'info')
gameStore.addLog('你在营地醒来,身边有一些铜币和物资...', 'story')
// 初始化市场价格
refreshMarketPrices(gameStore)
// 触发初始事件
checkAndTriggerEvent(gameStore, playerStore, 'enter', { locationId: 'camp' })
}
/**
* 检查并应用离线收益
* @param {Object} gameStore - 游戏Store
* @param {Object} playerStore - 玩家Store
*/
function checkOfflineEarnings(gameStore, playerStore) {
const now = Date.now()
const offlineSeconds = Math.floor((now - appHideTime) / 1000)
// 离线时间不足1分钟不计算收益
if (offlineSeconds < 60) {
return
}
// 计算离线收益
const earnings = calculateOfflineEarnings(
gameStore,
playerStore,
offlineSeconds
)
// 应用离线收益
if (earnings && (Object.keys(earnings.skillExp || {}).length > 0 || earnings.currency > 0)) {
applyOfflineEarnings(gameStore, playerStore, earnings)
gameStore.addLog(`离线 ${earnings.timeDisplay} 期间获得了收益`, 'info')
}
// 更新隐藏时间,避免重复计算
appHideTime = now
}
/**
* 执行自动保存
* @returns {boolean} 是否保存成功
*/
function performAutoSave() {
const gameStore = useGameStore()
const playerStore = usePlayerStore()
const success = saveGame(gameStore, playerStore)
if (success) {
console.log('Auto-save completed')
} else {
console.error('Auto-save failed')
}
return success
}
/**
* 手动保存游戏(暴露给全局)
* @returns {boolean}
*/
window.manualSave = function () {
return performAutoSave()
}
/**
* 获取存档信息(暴露给全局)
* @returns {Object|null}
*/
window.getSaveInfo = function () {
const gameStore = useGameStore()
const playerStore = usePlayerStore()
return {
gameTime: gameStore.gameTime,
playerLevel: playerStore.level.current,
location: playerStore.currentLocation,
hasSave: hasSaveData()
}
}
/**
* 解锁木棍精通技能(用于测试)
*/
window.unlockStickSkill = function () {
const playerStore = usePlayerStore()
unlockSkill(playerStore, 'stick_mastery')
return 'stick_mastery unlocked'
}
</script>
<style lang="scss">
/* 全局样式 */
@import '@/uni.scss';
page {
background-color: $bg-primary;
color: $text-primary;
font-size: 28rpx;
line-height: 1.6;
}
/* 滚动条样式 */
::-webkit-scrollbar {
width: 8rpx;
}
::-webkit-scrollbar-thumb {
background-color: $bg-tertiary;
border-radius: 4rpx;
}
</style>