Initial commit: Text Adventure Game
Features: - Combat system with AP/EP hit calculation and three-layer defense - Auto-combat/farming mode - Item system with stacking support - Skill system with levels, milestones, and parent skill sync - Shop system with dynamic pricing - Inventory management with bulk selling - Event system - Game loop with offline earnings - Save/Load system Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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53
components/common/ProgressBar.vue
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53
components/common/ProgressBar.vue
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<template>
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<view class="progress-bar" :style="{ height }">
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<view class="progress-bar__fill" :style="fillStyle"></view>
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<view v-if="showText" class="progress-bar__text">
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{{ value }}/{{ max }}
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</view>
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</view>
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</template>
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<script setup>
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import { computed } from 'vue'
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const props = defineProps({
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value: { type: Number, default: 0 },
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max: { type: Number, default: 100 },
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color: { type: String, default: '#4ecdc4' },
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showText: { type: Boolean, default: true },
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height: { type: String, default: '16rpx' }
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})
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const percentage = computed(() => {
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return Math.min(100, Math.max(0, (props.value / props.max) * 100))
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})
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const fillStyle = computed(() => ({
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width: `${percentage.value}%`,
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backgroundColor: props.color
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}))
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</script>
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<style lang="scss" scoped>
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.progress-bar {
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position: relative;
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background-color: $bg-tertiary;
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border-radius: 8rpx;
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overflow: hidden;
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&__fill {
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height: 100%;
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transition: width 0.3s ease;
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}
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&__text {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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font-size: 20rpx;
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color: $text-primary;
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text-shadow: 0 0 4rpx rgba(0,0,0,0.8);
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}
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}
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</style>
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