Initial commit: Text Adventure Game
Features: - Combat system with AP/EP hit calculation and three-layer defense - Auto-combat/farming mode - Item system with stacking support - Skill system with levels, milestones, and parent skill sync - Shop system with dynamic pricing - Inventory management with bulk selling - Event system - Game loop with offline earnings - Save/Load system Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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59
components/layout/TabBar.vue
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59
components/layout/TabBar.vue
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<template>
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<view class="tab-bar">
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<view
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v-for="tab in tabs"
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:key="tab.id"
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class="tab-bar__item"
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:class="{ 'tab-bar__item--active': modelValue === tab.id }"
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@click="$emit('update:modelValue', tab.id)"
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>
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<text v-if="tab.icon" class="tab-bar__icon">{{ tab.icon }}</text>
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<text class="tab-bar__label">{{ tab.label }}</text>
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</view>
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</view>
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</template>
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<script setup>
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defineProps({
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tabs: { type: Array, default: () => [] },
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modelValue: { type: String, default: '' }
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})
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defineEmits(['update:modelValue'])
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</script>
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<style lang="scss" scoped>
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.tab-bar {
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display: flex;
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height: 100rpx;
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background-color: $bg-secondary;
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border-top: 1rpx solid $border-color;
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&__item {
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flex: 1;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 4rpx;
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color: $text-secondary;
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transition: color 0.2s;
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&:active {
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background-color: $bg-tertiary;
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}
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&--active {
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color: $accent;
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}
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}
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&__icon {
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font-size: 32rpx;
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}
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&__label {
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font-size: 20rpx;
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}
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}
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</style>
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