Initial commit: Text Adventure Game

Features:
- Combat system with AP/EP hit calculation and three-layer defense
- Auto-combat/farming mode
- Item system with stacking support
- Skill system with levels, milestones, and parent skill sync
- Shop system with dynamic pricing
- Inventory management with bulk selling
- Event system
- Game loop with offline earnings
- Save/Load system

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-01-21 17:13:51 +08:00
commit cb412544e9
90 changed files with 17149 additions and 0 deletions

44
config/npcs.js Normal file
View File

@@ -0,0 +1,44 @@
// NPC配置
export const NPC_CONFIG = {
injured_adventurer: {
id: 'injured_adventurer',
name: '受伤的冒险者',
location: 'camp',
dialogue: {
first: {
text: '你终于醒了...这里是营地,暂时安全。外面的世界很危险,带上这根木棍防身吧。',
choices: [
{ text: '谢谢', next: 'thanks' },
{ text: '这是什么地方?', next: 'explain' }
]
},
thanks: {
text: '小心野狗,它们通常成群出现。如果你能击败五只野狗,或许能找到通往深处的路。',
choices: [
{ text: '明白了', next: null, action: 'give_stick' }
]
},
explain: {
text: '这是末世后的世界...具体细节我也记不清了。总之,活下去是第一要务。',
choices: [
{ text: '我会的', next: 'thanks', action: 'give_stick' }
]
}
}
},
merchant_zhang: {
id: 'merchant_zhang',
name: '商人老张',
location: 'market',
dialogue: {
first: {
text: '欢迎光临!看看有什么需要的?',
choices: [
{ text: '查看商品', next: null, action: 'open_shop' },
{ text: '离开', next: null }
]
}
}
}
}