Initial commit: Text Adventure Game

Features:
- Combat system with AP/EP hit calculation and three-layer defense
- Auto-combat/farming mode
- Item system with stacking support
- Skill system with levels, milestones, and parent skill sync
- Shop system with dynamic pricing
- Inventory management with bulk selling
- Event system
- Game loop with offline earnings
- Save/Load system

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-01-21 17:13:51 +08:00
commit cb412544e9
90 changed files with 17149 additions and 0 deletions

103
store/game.js Normal file
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import { defineStore } from 'pinia'
import { ref } from 'vue'
export const useGameStore = defineStore('game', () => {
// 当前标签页
const currentTab = ref('status')
// 抽屉状态
const drawerState = ref({
inventory: false,
event: false,
shop: false
})
// 日志
const logs = ref([])
// 游戏时间
const gameTime = ref({
day: 1,
hour: 8,
minute: 0,
totalMinutes: 480
})
// 战斗状态
const inCombat = ref(false)
const combatState = ref(null)
const autoCombat = ref(false) // 自动战斗模式
// 活动任务
const activeTasks = ref([])
// 负面状态
const negativeStatus = ref([])
// 市场价格
const marketPrices = ref({
lastRefreshDay: 1,
prices: {}
})
// 当前事件
const currentEvent = ref(null)
// 添加日志
function addLog(message, type = 'info') {
const time = `${String(gameTime.value.hour).padStart(2, '0')}:${String(gameTime.value.minute).padStart(2, '0')}`
logs.value.push({
id: Date.now(),
time,
message,
type
})
// 限制日志数量
if (logs.value.length > 200) {
logs.value.shift()
}
}
// 重置游戏状态
function resetGame() {
currentTab.value = 'status'
drawerState.value = {
inventory: false,
event: false,
shop: false
}
logs.value = []
gameTime.value = {
day: 1,
hour: 8,
minute: 0,
totalMinutes: 480
}
inCombat.value = false
combatState.value = null
autoCombat.value = false
activeTasks.value = []
negativeStatus.value = []
marketPrices.value = {
lastRefreshDay: 1,
prices: {}
}
currentEvent.value = null
}
return {
currentTab,
drawerState,
logs,
gameTime,
inCombat,
combatState,
autoCombat,
activeTasks,
negativeStatus,
marketPrices,
currentEvent,
addLog,
resetGame
}
})