Initial commit: Text Adventure Game

Features:
- Combat system with AP/EP hit calculation and three-layer defense
- Auto-combat/farming mode
- Item system with stacking support
- Skill system with levels, milestones, and parent skill sync
- Shop system with dynamic pricing
- Inventory management with bulk selling
- Event system
- Game loop with offline earnings
- Save/Load system

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-01-21 17:13:51 +08:00
commit cb412544e9
90 changed files with 17149 additions and 0 deletions

74
tests/helpers/random.js Normal file
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/**
* 随机数测试辅助函数
*/
import { vi } from 'vitest'
let mockRandomValue = 0.5
/**
* 设置 Math.random() 返回值
* @param {number} value - 返回值0-1
*/
export function setMockRandom(value) {
mockRandomValue = value
}
/**
* 创建 Math.random() 的 mock
* @returns {Object} spy
*/
export function mockMathRandom() {
return vi.spyOn(Math, 'random').mockImplementation(() => mockRandomValue)
}
/**
* 重置 mock 随机值
*/
export function resetMockRandom() {
mockRandomValue = 0.5
}
/**
* 设置随机数序列
* @param {Array<number>} values - 随机数序列
* @returns {Object} spy
*/
export function mockRandomSequence(values) {
let index = 0
return vi.spyOn(Math, 'random').mockImplementation(() => {
const value = values[index % values.length]
index++
return value
})
}
/**
* 创建确定性的随机数生成器
* @param {number} seed - 种子值
* @returns {Function} 随机函数
*/
export function createSeededRandom(seed) {
return () => {
seed = (seed * 9301 + 49297) % 233280
return seed / 233280
}
}
/**
* Mock 随机数生成器
* @param {number} seed - 种子值
* @returns {Object} spy
*/
export function mockSeededRandom(seed) {
const randomFunc = createSeededRandom(seed)
return vi.spyOn(Math, 'random').mockImplementation(randomFunc)
}
/**
* 清理所有 mock
*/
export function cleanupMocks() {
vi.restoreAllMocks()
resetMockRandom()
}

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tests/helpers/store.js Normal file
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/**
* Store 测试辅助函数
*/
import { createPinia, setActivePinia } from 'pinia'
import { createMockPlayer } from '../fixtures/player.js'
import { createMockGame } from '../fixtures/game.js'
/**
* 设置测试用 Pinia Store
* @returns {Object} { playerStore, gameStore, pinia }
*/
export function setupTestStore() {
const pinia = createPinia()
setActivePinia(pinia)
// 动态导入 stores
const { usePlayerStore } = require('@/store/player.js')
const { useGameStore } = require('@/store/game.js')
const playerStore = usePlayerStore()
const gameStore = useGameStore()
// 初始化 mock 数据
Object.assign(playerStore, createMockPlayer())
Object.assign(gameStore, createMockGame())
return { playerStore, gameStore, pinia }
}
/**
* 创建带有特定技能的 Store
* @param {string} skillId - 技能ID
* @param {number} level - 技能等级
* @returns {Object} { playerStore, gameStore }
*/
export function setupStoreWithSkill(skillId, level = 1) {
const { playerStore, gameStore, pinia } = setupTestStore()
playerStore.skills = {
[skillId]: {
level,
exp: 0,
unlocked: true,
maxExp: (level + 1) * 100
}
}
return { playerStore, gameStore, pinia }
}
/**
* 创建战斗中的 Store
* @param {Object} enemy - 敌人对象
* @returns {Object} { playerStore, gameStore }
*/
export function setupStoreInCombat(enemy) {
const { playerStore, gameStore, pinia } = setupTestStore()
gameStore.inCombat = true
gameStore.combatState = {
enemyId: enemy.id,
enemy,
stance: 'balance',
environment: 'normal',
startTime: Date.now(),
ticks: 0
}
return { playerStore, gameStore, pinia }
}
/**
* 创建带有物品的 Store
* @param {Array} items - 物品数组
* @returns {Object} { playerStore, gameStore }
*/
export function setupStoreWithItems(items) {
const { playerStore, gameStore, pinia } = setupTestStore()
playerStore.inventory = [...items]
return { playerStore, gameStore, pinia }
}
/**
* 重置 Store 状态
* @param {Object} playerStore - 玩家Store
* @param {Object} gameStore - 游戏Store
*/
export function resetStore(playerStore, gameStore) {
Object.assign(playerStore, createMockPlayer())
Object.assign(gameStore, createMockGame())
}

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/**
* 时间相关测试辅助函数
*/
import { vi } from 'vitest'
/**
* Mock Date.now()
* @param {number} timestamp - 时间戳
* @returns {Object} spy
*/
export function mockDateNow(timestamp = Date.now()) {
return vi.spyOn(Date, 'now').mockReturnValue(timestamp)
}
/**
* Mock setInterval/setTimeout
* @returns {Object} { useFakeTimers, useRealTimers }
*/
export function mockTimers() {
return {
useFakeTimers: () => vi.useFakeTimers(),
useRealTimers: () => vi.useRealTimers(),
runAllTimers: () => vi.runAllTimers(),
runOnlyPendingTimers: () => vi.runOnlyPendingTimers(),
advanceTimersByTime: (ms) => vi.advanceTimersByTime(ms)
}
}
/**
* 等待指定时间
* @param {number} ms - 毫秒
* @returns {Promise}
*/
export function wait(ms) {
return new Promise(resolve => setTimeout(resolve, ms))
}
/**
* 快速时间(用于测试)
* @param {number} seconds - 秒数
* @returns {number} 毫秒
*/
export function seconds(seconds) {
return seconds * 1000
}
/**
* 快速时间(分钟)
* @param {number} minutes - 分钟数
* @returns {number} 毫秒
*/
export function minutes(minutes) {
return minutes * 60 * 1000
}
/**
* 快速时间(小时)
* @param {number} hours - 小时数
* @returns {number} 毫秒
*/
export function hours(hours) {
return hours * 60 * 60 * 1000
}