Initial commit: Text Adventure Game

Features:
- Combat system with AP/EP hit calculation and three-layer defense
- Auto-combat/farming mode
- Item system with stacking support
- Skill system with levels, milestones, and parent skill sync
- Shop system with dynamic pricing
- Inventory management with bulk selling
- Event system
- Game loop with offline earnings
- Save/Load system

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-01-21 17:13:51 +08:00
commit cb412544e9
90 changed files with 17149 additions and 0 deletions

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tests/helpers/random.js Normal file
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/**
* 随机数测试辅助函数
*/
import { vi } from 'vitest'
let mockRandomValue = 0.5
/**
* 设置 Math.random() 返回值
* @param {number} value - 返回值0-1
*/
export function setMockRandom(value) {
mockRandomValue = value
}
/**
* 创建 Math.random() 的 mock
* @returns {Object} spy
*/
export function mockMathRandom() {
return vi.spyOn(Math, 'random').mockImplementation(() => mockRandomValue)
}
/**
* 重置 mock 随机值
*/
export function resetMockRandom() {
mockRandomValue = 0.5
}
/**
* 设置随机数序列
* @param {Array<number>} values - 随机数序列
* @returns {Object} spy
*/
export function mockRandomSequence(values) {
let index = 0
return vi.spyOn(Math, 'random').mockImplementation(() => {
const value = values[index % values.length]
index++
return value
})
}
/**
* 创建确定性的随机数生成器
* @param {number} seed - 种子值
* @returns {Function} 随机函数
*/
export function createSeededRandom(seed) {
return () => {
seed = (seed * 9301 + 49297) % 233280
return seed / 233280
}
}
/**
* Mock 随机数生成器
* @param {number} seed - 种子值
* @returns {Object} spy
*/
export function mockSeededRandom(seed) {
const randomFunc = createSeededRandom(seed)
return vi.spyOn(Math, 'random').mockImplementation(randomFunc)
}
/**
* 清理所有 mock
*/
export function cleanupMocks() {
vi.restoreAllMocks()
resetMockRandom()
}