fix: 修复武器经验获取并完善义体系统

- 修复战斗胜利后未获得武器技能经验的问题 (initCombat未传递skillExpReward)
- 每级武器技能提供5%武器伤害加成(已实现,无需修改)
- 实现义体安装/卸载功能,支持NPC对话交互
- StatusPanel添加义体装备槽显示
- MapPanel修复NPC对话import问题
- 新增成就系统框架
- 添加项目文档CLAUDE.md

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-02-02 15:52:32 +08:00
parent 27e1c8d440
commit ccfd6a5e75
8 changed files with 672 additions and 35 deletions

View File

@@ -114,6 +114,19 @@
</view>
<text v-else class="equipment-slot__empty"></text>
</view>
<view class="equipment-slot" :class="{ 'equipment-slot--empty': !player.equipment.prosthetic }">
<text class="equipment-slot__label">义体</text>
<view v-if="player.equipment.prosthetic" class="equipment-slot__item">
<text class="equipment-slot__name" style="color: #ff6b9d;">
{{ player.equipment.prosthetic.icon }} {{ player.equipment.prosthetic.name }}
</text>
<text v-if="player.equipment.prosthetic.stats" class="equipment-slot__stats">
{{ formatProstheticStats(player.equipment.prosthetic.stats) }}
</text>
<text v-if="player.equipment.prosthetic.skill" class="equipment-slot__quality">[{{ getProstheticSkillName(player.equipment.prosthetic.skill) }}]</text>
</view>
<text v-else class="equipment-slot__empty"></text>
</view>
</view>
</view>
@@ -575,6 +588,26 @@ function cancelActiveTask(task) {
endTask(game, player, task.id, false)
game.addLog(`取消了 ${task.name}`, 'info')
}
// 义体相关辅助函数
function formatProstheticStats(stats) {
if (!stats) return ''
const parts = []
if (stats.strength) parts.push(`力+${stats.strength}`)
if (stats.agility) parts.push(`敏+${stats.agility}`)
if (stats.dexterity) parts.push(`灵+${stats.dexterity}`)
if (stats.intuition) parts.push(`智+${stats.intuition}`)
if (stats.vitality) parts.push(`体+${stats.vitality}`)
if (stats.attack) parts.push(`攻+${stats.attack}`)
if (stats.defense) parts.push(`防+${stats.defense}`)
return parts.join(' ')
}
function getProstheticSkillName(skillId) {
const { SKILL_CONFIG } = require('@/config/skills')
const skill = SKILL_CONFIG[skillId]
return skill ? skill.name : skillId
}
</script>
<style lang="scss" scoped>