// 敌人配置 export const ENEMY_CONFIG = { wild_dog: { id: 'wild_dog', name: '野狗', level: 1, baseStats: { health: 30, attack: 8, defense: 2, speed: 1.0 }, derivedStats: { ap: 10, // 攻击点数 ep: 8 // 闪避点数 }, expReward: 15, skillExpReward: 10, drops: [ { itemId: 'dog_skin', chance: 0.8, count: { min: 1, max: 1 } } ] }, test_boss: { id: 'test_boss', name: '测试Boss', level: 5, baseStats: { health: 200, attack: 25, defense: 10, speed: 0.8 }, derivedStats: { ap: 25, ep: 15 }, expReward: 150, skillExpReward: 50, drops: [ { itemId: 'basement_key', chance: 1.0, count: { min: 1, max: 1 } } ], isBoss: true } }