/** * 成就系统配置 */ export const ACHIEVEMENT_CONFIG = { // ===== 战斗成就 ===== first_blood: { id: 'first_blood', name: '初露锋芒', description: '击败第一个敌人', icon: '⚔️', condition: { type: 'kill', count: 1 }, reward: { copper: 100, exp: 20 } }, hunter: { id: 'hunter', name: '狩猎者', description: '击败10个敌人', icon: '🏹', condition: { type: 'kill', count: 10 }, reward: { copper: 500, exp: 100 } }, slayer: { id: 'slayer', name: '屠戮者', description: '击败100个敌人', icon: '💀', condition: { type: 'kill', count: 100 }, reward: { copper: 5000, exp: 1000, item: 'iron_sword' } }, // ===== Boss成就 ===== boss_slayer: { id: 'boss_slayer', name: '弑君者', description: '击败一个Boss', icon: '👑', condition: { type: 'boss_kill', count: 1 }, reward: { copper: 2000, exp: 500 } }, // ===== 义体成就 ===== prosthetic_user: { id: 'prosthetic_user', name: '机械飞升', description: '安装第一个义体', icon: '🦾', condition: { type: 'equip_prosthetic', count: 1 }, reward: { copper: 1000, exp: 200 } }, full_conversion: { id: 'full_conversion', name: '完全机械化', description: '同时装备4个义体', icon: '🤖', condition: { type: 'equip_prosthetic', count: 4 }, reward: { copper: 10000, exp: 2000 } }, // ===== 技能成就 ===== skill_master: { id: 'skill_master', name: '宗师', description: '任意技能达到20级', icon: '📜', condition: { type: 'skill_level', level: 20 }, reward: { copper: 3000, exp: 500 } }, // ===== 探索成就 ===== explorer: { id: 'explorer', name: '探险家', description: '访问所有区域', icon: '🗺️', condition: { type: 'visit_locations', count: 99 }, reward: { copper: 2000, exp: 300 } }, // ===== 财富成就 ===== wealthy: { id: 'wealthy', name: '小有积蓄', description: '累计获得10000铜币', icon: '💰', condition: { type: 'total_earned', amount: 10000 }, reward: { item: 'lucky_ring' } }, // ===== 生存成就 ===== survivor: { id: 'survivor', name: '幸存者', description: '存活10天', icon: '🌅', condition: { type: 'survive_days', days: 10 }, reward: { copper: 1000, exp: 200 } }, veteran: { id: 'veteran', name: '老兵', description: '存活30天', icon: '🎖️', condition: { type: 'survive_days', days: 30 }, reward: { copper: 5000, exp: 1000, item: 'iron_armor' } } }