/** * 敌人测试夹具 */ /** * 创建模拟敌人 * @param {Object} overrides - 覆盖属性 * @returns {Object} 敌人对象 */ export function createMockEnemy(overrides = {}) { return { id: 'wild_dog', name: '野狗', baseStats: { health: 50, attack: 8, defense: 3, strength: 8, agility: 12, dexterity: 6, intuition: 4, vitality: 6 }, expReward: 20, drops: [], ...overrides } } /** * 创建Boss敌人 * @param {Object} overrides - 覆盖属性 * @returns {Object} Boss对象 */ export function createMockBoss(overrides = {}) { return { id: 'test_boss', name: '测试Boss', baseStats: { health: 200, attack: 15, defense: 10, strength: 15, agility: 10, dexterity: 10, intuition: 8, vitality: 15 }, expReward: 100, drops: [ { itemId: 'epic_sword', chance: 1.0, count: 1 } ], ...overrides } } /** * 创建弱小敌人 * @returns {Object} 弱小敌人 */ export function createWeakEnemy() { return createMockEnemy({ id: 'rat', name: '老鼠', baseStats: { health: 20, attack: 3, defense: 1, strength: 3, agility: 8, dexterity: 4, intuition: 2, vitality: 3 }, expReward: 5 }) } /** * 创建强大敌人 * @returns {Object} 强大敌人 */ export function createStrongEnemy() { return createMockEnemy({ id: 'orc', name: '兽人', baseStats: { health: 120, attack: 18, defense: 12, strength: 18, agility: 8, dexterity: 10, intuition: 6, vitality: 16 }, expReward: 60 }) } /** * 创建敏捷型敌人 * @returns {Object} 敏捷型敌人 */ export function createAgileEnemy() { return createMockEnemy({ id: 'goblin', name: '哥布林', baseStats: { health: 40, attack: 6, defense: 2, strength: 6, agility: 18, dexterity: 14, intuition: 6, vitality: 6 }, expReward: 25 }) } /** * 创建防御型敌人 * @returns {Object} 防御型敌人 */ export function createTankEnemy() { return createMockEnemy({ id: 'golem', name: '石魔像', baseStats: { health: 150, attack: 10, defense: 20, strength: 16, agility: 4, dexterity: 4, intuition: 2, vitality: 20 }, expReward: 50 }) }