- 修复 craftingSystem.js 引用不存在的 inventorySystem.js - 移除 recipes.js 中重复的 getItemCount 函数 - 装备类物品改为按品质等级(1-6)分组堆叠,而非精确品质值 - 统一品质计算,使用 GAME_CONSTANTS.QUALITY_LEVELS 范围 - 移除未使用的 createCraftedItem 函数 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
669 lines
15 KiB
Vue
669 lines
15 KiB
Vue
<template>
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<view class="crafting-drawer">
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<view class="drawer-header">
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<view class="header-left">
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<text class="drawer-title">🔨 制造</text>
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<text class="drawer-subtitle">{{ getSelectedCategoryName() }}</text>
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</view>
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<text class="drawer-close" @click="close">×</text>
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</view>
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<!-- 技能信息显示 -->
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<view class="crafting-skill-info">
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<text class="skill-info__label">制造技能等级:</text>
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<text class="skill-info__level">{{ getCraftingSkillLevel() }}</text>
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</view>
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<!-- 分类标签 -->
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<FilterTabs
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:tabs="categories"
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:modelValue="selectedCategory"
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@update:modelValue="selectedCategory = $event"
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/>
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<!-- 配方列表 -->
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<scroll-view class="recipe-list" scroll-y>
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<view
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v-for="recipe in filteredRecipes"
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:key="recipe.id"
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class="recipe-item"
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:class="{ 'recipe-item--disabled': !recipe.canCraftNow }"
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@click="selectRecipe(recipe)"
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>
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<view class="recipe-item__main">
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<text class="recipe-item__icon">{{ recipe.displayIcon || '📦' }}</text>
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<view class="recipe-item__info">
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<text class="recipe-item__name">{{ recipe.displayName }}</text>
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<text class="recipe-item__desc">{{ getRecipeDescription(recipe) }}</text>
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<!-- 材料需求 -->
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<view class="recipe-materials">
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<text
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v-for="mat in recipe.materials"
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:key="mat.itemId"
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class="material-tag"
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:class="{ 'material-tag--missing': isMaterialMissing(recipe, mat.itemId) }"
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>
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{{ getMaterialIcon(mat.itemId) }} {{ getMaterialName(mat.itemId) }} x{{ mat.count }}
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</text>
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</view>
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</view>
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</view>
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<view class="recipe-item__right">
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<text class="recipe-time">{{ getCraftingTimeDisplay(recipe) }}</text>
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<text class="recipe-success-rate" :class="getSuccessRateClass(recipe)">
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{{ getSuccessRateDisplay(recipe) }}
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</text>
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</view>
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</view>
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<view v-if="filteredRecipes.length === 0" class="recipe-empty">
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<text class="recipe-empty__text">此分类下没有可制作的配方</text>
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</view>
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</scroll-view>
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<!-- 当前制造进度 -->
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<view v-if="activeCraftingTask" class="crafting-progress">
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<view class="progress-header">
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<text class="progress-title">正在制造...</text>
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<text class="progress-percent">{{ getCraftingProgress() }}%</text>
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</view>
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<view class="progress-bar">
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<view class="progress-bar__fill" :style="{ width: getCraftingProgress() + '%' }"></view>
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</view>
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<text class="progress-item">{{ getCraftingItemName() }}</text>
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</view>
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<!-- 配方详情弹窗 -->
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<view v-if="selectedRecipe" class="recipe-detail-popup" @click="selectedRecipe = null">
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<view class="recipe-detail" @click.stop>
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<view class="recipe-detail__header">
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<text class="recipe-detail__icon">{{ selectedRecipe.displayIcon || '📦' }}</text>
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<text class="recipe-detail__name">{{ selectedRecipe.displayName }}</text>
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</view>
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<!-- 配方属性 -->
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<view class="recipe-detail__stats">
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<view class="stat-row">
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<text class="stat-label">制造时间:</text>
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<text class="stat-value">{{ getCraftingTimeDisplay(selectedRecipe) }}</text>
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</view>
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<view class="stat-row">
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<text class="stat-label">成功率:</text>
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<text class="stat-value" :class="getSuccessRateClass(selectedRecipe)">
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{{ getSuccessRateDisplay(selectedRecipe) }}
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</text>
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</view>
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<view class="stat-row">
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<text class="stat-label">所需技能:</text>
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<text class="stat-value">{{ getRequiredSkillDisplay(selectedRecipe) }}</text>
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</view>
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</view>
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<!-- 材料列表 -->
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<view class="recipe-detail__materials">
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<text class="materials-title">所需材料:</text>
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<view class="materials-list">
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<view
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v-for="mat in selectedRecipe.materials"
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:key="mat.itemId"
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class="material-item"
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:class="{ 'material-item--missing': isMaterialMissing(selectedRecipe, mat.itemId) }"
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>
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<text class="material-item__icon">{{ getMaterialIcon(mat.itemId) }}</text>
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<text class="material-item__name">{{ getMaterialName(mat.itemId) }}</text>
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<text class="material-item__count">{{ mat.count }}</text>
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<text class="material-item__have">拥有: {{ getMaterialCount(mat.itemId) }}</text>
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</view>
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</view>
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</view>
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<!-- 预估品质 -->
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<view class="recipe-detail__quality">
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<text class="quality-title">预估品质范围:</text>
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<view class="quality-range">
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<text class="quality-range__min" :style="{ color: getQualityColor(2) }">普通</text>
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<text class="quality-range__arrow">→</text>
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<text class="quality-range__max" :style="{ color: getQualityColor(5) }">史诗</text>
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</view>
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</view>
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<!-- 操作按钮 -->
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<view class="recipe-detail__actions">
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<TextButton
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text="开始制造"
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type="primary"
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:disabled="!selectedRecipe.canCraftNow"
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@click="startCraftingRecipe"
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/>
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<TextButton text="取消" @click="selectedRecipe = null" />
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</view>
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</view>
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</view>
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</view>
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</template>
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<script setup>
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import { ref, computed } from 'vue'
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import { usePlayerStore } from '@/store/player'
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import { useGameStore } from '@/store/game'
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import { ITEM_CONFIG } from '@/config/items.js'
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import {
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getCraftableRecipes,
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getRecipesByCategory,
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calculateCraftingTime,
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calculateSuccessRate,
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startCrafting,
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completeCrafting,
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getAllCategories,
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getCategoryInfo
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} from '@/utils/craftingSystem.js'
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import { getActiveTasks } from '@/utils/taskSystem.js'
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import { TASK_TYPES } from '@/utils/taskSystem.js'
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import FilterTabs from '@/components/common/FilterTabs.vue'
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import TextButton from '@/components/common/TextButton.vue'
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const player = usePlayerStore()
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const game = useGameStore()
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const selectedCategory = ref('weapon')
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const selectedRecipe = ref(null)
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// 分类列表
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const categories = computed(() => {
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const allCats = getAllCategories()
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return allCats.map(cat => ({
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id: cat.id,
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name: cat.name,
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icon: cat.icon
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}))
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})
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// 可制作的配方
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const craftableRecipes = computed(() => {
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return getCraftableRecipes(player)
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})
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// 当前分类的配方
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const filteredRecipes = computed(() => {
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return getRecipesByCategory(player, selectedCategory.value)
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})
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// 活动中的制造任务
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const activeCraftingTask = computed(() => {
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const activeTasks = getActiveTasks(game)
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return activeTasks.find(t => t.type === TASK_TYPES.CRAFTING)
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})
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// 获取选中分类名称
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function getSelectedCategoryName() {
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const cat = getCategoryInfo(selectedCategory.value)
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return cat.name
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}
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// 获取制造技能等级
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function getCraftingSkillLevel() {
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const craftingSkill = player.skills.crafting
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if (!craftingSkill || !craftingSkill.unlocked) {
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return '未解锁'
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}
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return `Lv.${craftingSkill.level}`
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}
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// 获取配方描述
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function getRecipeDescription(recipe) {
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const item = ITEM_CONFIG[recipe.resultItem]
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return item?.description || ''
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}
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// 检查材料是否缺失
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function isMaterialMissing(recipe, materialId) {
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const missing = recipe.missingMaterials?.find(m => m.itemId === materialId)
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return !!missing
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}
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// 获取材料图标
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function getMaterialIcon(itemId) {
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const item = ITEM_CONFIG[itemId]
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return item?.icon || '📦'
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}
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// 获取材料名称
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function getMaterialName(itemId) {
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const item = ITEM_CONFIG[itemId]
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return item?.name || itemId
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}
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// 获取材料拥有数量
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function getMaterialCount(itemId) {
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const invItem = player.inventory.find(i => i.id === itemId)
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return invItem?.count || 0
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}
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// 获取制造时间显示
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function getCraftingTimeDisplay(recipe) {
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const time = calculateCraftingTime(player, recipe)
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if (time >= 60) {
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return `${Math.floor(time / 60)}分${time % 60}秒`
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}
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return `${time}秒`
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}
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// 获取成功率显示
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function getSuccessRateDisplay(recipe) {
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const rate = calculateSuccessRate(player, recipe)
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return `${rate}%`
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}
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// 获取成功率样式类
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function getSuccessRateClass(recipe) {
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const rate = calculateSuccessRate(player, recipe)
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if (rate >= 80) return 'success-rate--high'
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if (rate >= 50) return 'success-rate--medium'
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return 'success-rate--low'
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}
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// 获取所需技能显示
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function getRequiredSkillDisplay(recipe) {
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const skill = player.skills[recipe.requiredSkill]
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if (!skill || !skill.unlocked) {
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return `需要 ${recipe.requiredSkill} Lv.${recipe.requiredSkillLevel}`
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}
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if (skill.level < recipe.requiredSkillLevel) {
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return `${recipe.requiredSkill} Lv.${skill.level}/${recipe.requiredSkillLevel}`
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}
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return `${recipe.requiredSkill} Lv.${skill.level}`
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}
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// 获取品质颜色
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function getQualityColor(quality) {
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const colors = {
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1: '#9e9e9e', // 垃圾
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2: '#ffffff', // 普通
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3: '#4caf50', // 优秀
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4: '#2196f3', // 稀有
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5: '#9c27b0', // 史诗
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6: '#ff9800' // 传说
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}
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return colors[quality] || '#ffffff'
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}
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// 获取制造进度
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function getCraftingProgress() {
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if (!activeCraftingTask.value) return 0
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return Math.floor(activeCraftingTask.value.progress.percentage || 0)
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}
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// 获取制造物品名称
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function getCraftingItemName() {
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if (!activeCraftingTask.value) return ''
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const recipeId = activeCraftingTask.value.data.recipeId
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const item = ITEM_CONFIG[recipeId]
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return item?.name || recipeId
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}
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// 选择配方
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function selectRecipe(recipe) {
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selectedRecipe.value = recipe
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}
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// 开始制造
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function startCraftingRecipe() {
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if (!selectedRecipe.value) return
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const result = startCrafting(game, player, selectedRecipe.value.id)
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if (result.success) {
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game.addLog(result.message, 'success')
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selectedRecipe.value = null
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} else {
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game.addLog(result.message, 'error')
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}
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}
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// 关闭抽屉
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function close() {
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game.closeDrawer()
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}
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</script>
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<style lang="scss" scoped>
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.crafting-drawer {
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height: 100%;
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display: flex;
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flex-direction: column;
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background: #1a1a2e;
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color: #eee;
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}
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.drawer-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 16px;
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background: #16162a;
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border-bottom: 1px solid #333;
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}
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.header-left {
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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.drawer-title {
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font-size: 18px;
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font-weight: bold;
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}
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.drawer-subtitle {
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font-size: 12px;
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color: #888;
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}
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.drawer-close {
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font-size: 28px;
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color: #888;
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cursor: pointer;
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padding: 0 8px;
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}
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.crafting-skill-info {
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display: flex;
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align-items: center;
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padding: 12px 16px;
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background: #1e1e36;
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gap: 8px;
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}
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.skill-info__label {
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font-size: 12px;
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color: #888;
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}
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.skill-info__level {
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font-size: 14px;
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font-weight: bold;
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color: #4caf50;
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}
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.recipe-list {
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flex: 1;
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padding: 8px;
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}
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.recipe-item {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 12px;
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margin-bottom: 8px;
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background: #252540;
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border-radius: 8px;
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border: 1px solid #333;
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transition: all 0.2s;
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}
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.recipe-item--disabled {
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opacity: 0.5;
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}
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.recipe-item__main {
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display: flex;
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align-items: center;
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gap: 12px;
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flex: 1;
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}
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.recipe-item__icon {
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font-size: 24px;
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}
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.recipe-item__info {
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display: flex;
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flex-direction: column;
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gap: 4px;
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flex: 1;
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}
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.recipe-item__name {
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font-size: 14px;
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font-weight: bold;
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}
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.recipe-item__desc {
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font-size: 12px;
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color: #888;
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}
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.recipe-materials {
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display: flex;
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flex-wrap: wrap;
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gap: 4px;
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margin-top: 4px;
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}
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.material-tag {
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font-size: 10px;
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padding: 2px 6px;
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background: #1e1e36;
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border-radius: 4px;
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}
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.material-tag--missing {
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color: #f44336;
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background: #3a1a1a;
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}
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.recipe-item__right {
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display: flex;
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flex-direction: column;
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align-items: flex-end;
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gap: 4px;
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}
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.recipe-time {
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font-size: 12px;
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color: #4caf50;
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}
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.recipe-success-rate {
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font-size: 12px;
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font-weight: bold;
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}
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.success-rate--high {
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color: #4caf50;
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}
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.success-rate--medium {
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color: #ff9800;
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}
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.success-rate--low {
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color: #f44336;
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}
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.recipe-empty {
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padding: 32px;
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text-align: center;
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}
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.recipe-empty__text {
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color: #888;
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}
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.crafting-progress {
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padding: 16px;
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background: #1e1e36;
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border-top: 1px solid #333;
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}
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.progress-header {
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display: flex;
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justify-content: space-between;
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margin-bottom: 8px;
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}
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.progress-title {
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font-size: 14px;
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font-weight: bold;
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}
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.progress-percent {
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font-size: 14px;
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color: #4caf50;
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}
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.progress-bar {
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height: 8px;
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background: #333;
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border-radius: 4px;
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overflow: hidden;
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}
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.progress-bar__fill {
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height: 100%;
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background: linear-gradient(90deg, #4caf50, #8bc34a);
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transition: width 0.3s;
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}
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.progress-item {
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display: block;
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margin-top: 8px;
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font-size: 12px;
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color: #888;
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}
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|
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// 配方详情弹窗
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||
.recipe-detail-popup {
|
||
position: fixed;
|
||
top: 0;
|
||
left: 0;
|
||
right: 0;
|
||
bottom: 0;
|
||
background: rgba(0, 0, 0, 0.8);
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
z-index: 1000;
|
||
}
|
||
|
||
.recipe-detail {
|
||
width: 90%;
|
||
max-width: 400px;
|
||
max-height: 80%;
|
||
background: #1a1a2e;
|
||
border-radius: 12px;
|
||
padding: 16px;
|
||
overflow-y: auto;
|
||
}
|
||
|
||
.recipe-detail__header {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 12px;
|
||
margin-bottom: 16px;
|
||
}
|
||
|
||
.recipe-detail__icon {
|
||
font-size: 32px;
|
||
}
|
||
|
||
.recipe-detail__name {
|
||
font-size: 18px;
|
||
font-weight: bold;
|
||
}
|
||
|
||
.recipe-detail__stats {
|
||
margin-bottom: 16px;
|
||
}
|
||
|
||
.stat-row {
|
||
display: flex;
|
||
justify-content: space-between;
|
||
padding: 8px 0;
|
||
border-bottom: 1px solid #333;
|
||
}
|
||
|
||
.stat-label {
|
||
color: #888;
|
||
}
|
||
|
||
.stat-value {
|
||
font-weight: bold;
|
||
}
|
||
|
||
.recipe-detail__materials {
|
||
margin-bottom: 16px;
|
||
}
|
||
|
||
.materials-title {
|
||
display: block;
|
||
margin-bottom: 8px;
|
||
font-size: 14px;
|
||
font-weight: bold;
|
||
}
|
||
|
||
.materials-list {
|
||
display: flex;
|
||
flex-direction: column;
|
||
gap: 8px;
|
||
}
|
||
|
||
.material-item {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 8px;
|
||
padding: 8px;
|
||
background: #252540;
|
||
border-radius: 8px;
|
||
}
|
||
|
||
.material-item--missing {
|
||
background: #3a1a1a;
|
||
}
|
||
|
||
.material-item__icon {
|
||
font-size: 20px;
|
||
}
|
||
|
||
.material-item__name {
|
||
flex: 1;
|
||
}
|
||
|
||
.material-item__count {
|
||
font-weight: bold;
|
||
color: #4caf50;
|
||
}
|
||
|
||
.material-item__have {
|
||
font-size: 12px;
|
||
color: #888;
|
||
}
|
||
|
||
.recipe-detail__quality {
|
||
margin-bottom: 16px;
|
||
}
|
||
|
||
.quality-title {
|
||
display: block;
|
||
margin-bottom: 8px;
|
||
font-size: 14px;
|
||
font-weight: bold;
|
||
}
|
||
|
||
.quality-range {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 8px;
|
||
}
|
||
|
||
.quality-range__arrow {
|
||
color: #888;
|
||
}
|
||
|
||
.recipe-detail__actions {
|
||
display: flex;
|
||
gap: 8px;
|
||
}
|
||
</style>
|