Features: - Combat system with AP/EP hit calculation and three-layer defense - Auto-combat/farming mode - Item system with stacking support - Skill system with levels, milestones, and parent skill sync - Shop system with dynamic pricing - Inventory management with bulk selling - Event system - Game loop with offline earnings - Save/Load system Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
88 lines
1.8 KiB
JavaScript
88 lines
1.8 KiB
JavaScript
// 物品配置
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export const ITEM_CONFIG = {
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// 武器
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wooden_stick: {
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id: 'wooden_stick',
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name: '木棍',
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type: 'weapon',
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subtype: 'one_handed',
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icon: '🪵',
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baseValue: 10, // 基础价值(铜币)
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baseDamage: 5,
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attackSpeed: 1.0,
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quality: 100, // 默认品质
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unlockSkill: 'stick_mastery',
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description: '一根粗糙的木棍,至少比空手强。'
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},
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// 消耗品
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bread: {
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id: 'bread',
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name: '面包',
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type: 'consumable',
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subtype: 'food',
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icon: '🍞',
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baseValue: 10,
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effect: {
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stamina: 20
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},
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description: '普通的面包,可以恢复耐力。',
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stackable: true,
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maxStack: 99
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},
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healing_herb: {
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id: 'healing_herb',
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name: '草药',
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type: 'consumable',
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subtype: 'medicine',
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icon: '🌿',
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baseValue: 15,
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effect: {
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health: 15
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},
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description: '常见的治疗草药,可以恢复生命值。',
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stackable: true,
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maxStack: 99
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},
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// 书籍
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old_book: {
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id: 'old_book',
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name: '破旧书籍',
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type: 'book',
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icon: '📖',
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baseValue: 50,
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readingTime: 60, // 秒
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expReward: {
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reading: 10
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},
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completionBonus: null,
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description: '一本破旧的书籍,记录着一些基础知识。',
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consumable: false // 书籍不消耗
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},
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// 素材
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dog_skin: {
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id: 'dog_skin',
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name: '狗皮',
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type: 'material',
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icon: '🐕',
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baseValue: 5,
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description: '野狗的皮毛,可以用来制作简单装备。',
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stackable: true,
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maxStack: 99
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},
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// 关键道具
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basement_key: {
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id: 'basement_key',
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name: '地下室钥匙',
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type: 'key',
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icon: '🔑',
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baseValue: 0,
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description: '一把生锈的钥匙,上面刻着「B」字母。',
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stackable: false
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}
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}
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