Features: - Combat system with AP/EP hit calculation and three-layer defense - Auto-combat/farming mode - Item system with stacking support - Skill system with levels, milestones, and parent skill sync - Shop system with dynamic pricing - Inventory management with bulk selling - Event system - Game loop with offline earnings - Save/Load system Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
27 lines
956 B
JavaScript
27 lines
956 B
JavaScript
// 游戏数值常量
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export const GAME_CONSTANTS = {
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// 时间流速:现实1秒 = 游戏时间5分钟
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TIME_SCALE: 5,
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// 离线收益时间(小时)
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OFFLINE_HOURS_BASE: 0.5,
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OFFLINE_HOURS_AD: 2.5,
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// 耐力相关
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STAMINA_FULL_EFFECT: 50, // 耐力高于此值时无惩罚
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STAMINA_EMPTY_PENALTY: 0.5, // 耐力耗尽时效率减半
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// 经验倍率
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EXP_PARTIAL_SUCCESS: 0.5, // 部分成功时经验比例
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// 品质等级
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QUALITY_LEVELS: {
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1: { name: '垃圾', color: '#808080', range: [0, 49], multiplier: 1.0 },
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2: { name: '普通', color: '#ffffff', range: [50, 99], multiplier: 1.0 },
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3: { name: '优秀', color: '#4ade80', range: [100, 129], multiplier: 1.1 },
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4: { name: '稀有', color: '#60a5fa', range: [130, 159], multiplier: 1.3 },
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5: { name: '史诗', color: '#a855f7', range: [160, 199], multiplier: 1.6 },
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6: { name: '传说', color: '#f97316', range: [200, 250], multiplier: 2.0 }
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}
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}
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