- 创建地图布局工具(mapLayout.js) - 预定义区域位置配置 - BFS计算可达距离和最短路径 - 地图数据结构构建 - 添加迷你地图组件(MiniMap.vue) - 可视化显示所有区域节点和连接线 - 当前位置脉冲动画高亮 - 相邻区域虚线标记 - 锁定区域显示🔒图标 - 显示到各区域的距离步数 - 点击区域显示前往路径 - 图例说明不同区域类型 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
455 lines
9.9 KiB
Vue
455 lines
9.9 KiB
Vue
<template>
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<view class="mini-map">
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<!-- 地图容器 -->
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<view class="mini-map__container">
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<!-- 连接线层 -->
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<view class="mini-map__connections">
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<view
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v-for="edge in mapData.edges"
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:key="`${edge.from}-${edge.to}`"
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class="connection-line"
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:class="{ 'connection-line--path': isInPath(edge) }"
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:style="getLineStyle(edge)"
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></view>
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</view>
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<!-- 节点层 -->
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<view
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v-for="node in mapData.nodes"
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:key="node.id"
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class="map-node"
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:class="getNodeClass(node)"
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:style="getNodeStyle(node)"
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@click="handleNodeClick(node)"
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>
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<!-- 节点圆点 -->
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<view class="node__dot"></view>
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<!-- 当前位置脉冲效果 -->
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<view v-if="node.id === currentLocation" class="node__pulse"></view>
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<!-- 节点名称 -->
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<text class="node__name">{{ node.name }}</text>
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<!-- 锁定图标 -->
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<text v-if="isLocked(node)" class="node__lock">🔒</text>
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<!-- 距离标记 -->
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<text v-else-if="getDistance(node) > 0" class="node__distance">{{ getDistance(node) }}</text>
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</view>
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</view>
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<!-- 图例 -->
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<view class="mini-map__legend">
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<view class="legend-item">
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<view class="legend-dot legend-dot--current"></view>
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<text class="legend-text">当前位置</text>
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</view>
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<view class="legend-item">
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<view class="legend-dot legend-dot--safe"></view>
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<text class="legend-text">安全</text>
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</view>
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<view class="legend-item">
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<view class="legend-dot legend-dot--danger"></view>
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<text class="legend-text">危险</text>
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</view>
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<view class="legend-item">
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<view class="legend-dot legend-dot--dungeon"></view>
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<text class="legend-text">副本</text>
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</view>
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</view>
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<!-- 路径提示 -->
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<view v-if="selectedPath.length > 1" class="mini-map__path">
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<text class="path-text">前往路径: {{ selectedPath.map(id => getLocationName(id)).join(' → ') }}</text>
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</view>
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</view>
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</template>
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<script setup>
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import { ref, computed, onMounted, watch } from 'vue'
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import { useGameStore } from '@/store/game'
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import { usePlayerStore } from '@/store/player'
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import { LOCATION_CONFIG } from '@/config/locations'
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import { getMapData, getPath } from '@/utils/mapLayout.js'
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const game = useGameStore()
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const player = usePlayerStore()
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const mapData = ref({ nodes: [], edges: [], width: 300, height: 400 })
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const selectedPath = ref([])
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const currentLocation = computed(() => player.currentLocation)
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// 初始化地图
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function initMap() {
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const data = getMapData(player.currentLocation)
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// 缩放坐标以适应容器
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const containerWidth = 280
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const containerHeight = 340
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const scaleX = containerWidth / data.width
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const scaleY = containerHeight / data.height
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const scale = Math.min(scaleX, scaleY, 1)
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// 居中偏移
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const offsetX = (containerWidth - data.width * scale) / 2 + 10
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const offsetY = (containerHeight - data.height * scale) / 2 + 10
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mapData.value = {
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nodes: data.nodes.map(n => ({
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...n,
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x: n.x * scale + offsetX,
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y: n.y * scale + offsetY
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})),
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edges: data.edges,
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width: data.width,
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height: data.height,
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reachable: data.reachable
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}
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// 更新缩放比例供样式使用
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updateNodeStyles()
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selectedPath.value = []
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}
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// 更新节点样式(转换为rpx)
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function updateNodeStyles() {
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// 在实际渲染时使用百分比或rpx
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}
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// 获取节点样式
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function getNodeStyle(node) {
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return {
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left: node.x + 'px',
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top: node.y + 'px'
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}
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}
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// 获取节点样式类
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function getNodeClass(node) {
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const classes = []
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if (node.id === currentLocation.value) {
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classes.push('map-node--current')
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}
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if (isLocked(node)) {
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classes.push('map-node--locked')
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} else {
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if (node.type === 'safe') classes.push('map-node--safe')
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else if (node.type === 'danger') classes.push('map-node--danger')
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else if (node.type === 'dungeon') classes.push('map-node--dungeon')
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const dist = getDistance(node)
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if (dist === 1) classes.push('map-node--adjacent')
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}
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return classes.join(' ')
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}
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// 检查区域是否锁定
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function isLocked(node) {
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const loc = LOCATION_CONFIG[node.id]
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if (!loc?.unlockCondition) return false
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if (loc.unlockCondition.type === 'kill') {
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const killCount = (player.killCount && player.killCount[loc.unlockCondition.target]) || 0
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return killCount < loc.unlockCondition.count
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} else if (loc.unlockCondition.type === 'item') {
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return !player.inventory.some(i => i.id === loc.unlockCondition.item)
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}
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return false
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}
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// 获取距离(步数)
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function getDistance(node) {
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return mapData.value.reachable?.[node.id] ?? 99
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}
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// 获取位置名称
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function getLocationName(id) {
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return LOCATION_CONFIG[id]?.name || id
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}
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// 获取连接线样式
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function getLineStyle(edge) {
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const fromNode = mapData.value.nodes.find(n => n.id === edge.from)
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const toNode = mapData.value.nodes.find(n => n.id === edge.to)
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if (!fromNode || !toNode) return {}
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const dx = toNode.x - fromNode.x
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const dy = toNode.y - fromNode.y
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const length = Math.sqrt(dx * dx + dy * dy)
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const angle = Math.atan2(dy, dx) * 180 / Math.PI
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return {
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left: fromNode.x + 'px',
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top: fromNode.y + 'px',
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width: length + 'px',
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transform: `rotate(${angle}deg)`
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}
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}
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// 检查边是否在选中路径上
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function isInPath(edge) {
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if (selectedPath.value.length < 2) return false
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for (let i = 0; i < selectedPath.value.length - 1; i++) {
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const from = selectedPath.value[i]
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const to = selectedPath.value[i + 1]
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if ((edge.from === from && edge.to === to) ||
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(edge.from === to && edge.to === from)) {
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return true
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}
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}
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return false
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}
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// 处理节点点击
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function handleNodeClick(node) {
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if (node.id === currentLocation.value) {
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selectedPath.value = []
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return
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}
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const path = getPath(currentLocation.value, node.id)
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if (path) {
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selectedPath.value = path
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// 如果相邻且未锁定,提示可前往
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if (path.length === 2 && !isLocked(node)) {
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game.addLog(`可以前往 ${node.name}`, 'info')
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}
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}
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}
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// 监听当前位置变化
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watch(() => player.currentLocation, () => {
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initMap()
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})
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onMounted(() => {
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initMap()
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})
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</script>
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<style lang="scss" scoped>
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.mini-map {
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display: flex;
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flex-direction: column;
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gap: 12rpx;
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&__container {
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position: relative;
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width: 100%;
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height: 360rpx;
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background: linear-gradient(135deg, #1a202c 0%, #2d3748 100%);
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border-radius: 12rpx;
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overflow: hidden;
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border: 2rpx solid #4a5568;
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}
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&__connections {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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}
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&__legend {
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display: flex;
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flex-wrap: wrap;
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gap: 16rpx;
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padding: 12rpx;
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background-color: $bg-secondary;
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border-radius: 8rpx;
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}
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&__path {
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padding: 10rpx 12rpx;
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background-color: rgba($accent, 0.15);
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border: 1rpx solid $accent;
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border-radius: 8rpx;
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}
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}
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.connection-line {
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position: absolute;
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height: 2rpx;
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background-color: rgba(74, 85, 104, 0.5);
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transform-origin: left center;
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&--path {
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background-color: rgba($warning, 0.8);
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height: 3rpx;
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box-shadow: 0 0 6rpx rgba($warning, 0.5);
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}
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}
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.map-node {
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position: absolute;
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width: 64rpx;
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height: 64rpx;
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transform: translate(-50%, -50%);
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cursor: pointer;
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transition: all 0.2s;
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&:active {
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transform: translate(-50%, -50%) scale(1.15);
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}
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&--current {
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z-index: 10;
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}
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&--locked {
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opacity: 0.5;
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filter: grayscale(0.5);
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}
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}
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.node__dot {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 40rpx;
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height: 40rpx;
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border-radius: 50%;
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border: 2rpx solid;
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.map-node--safe & {
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background-color: rgba($success, 0.3);
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border-color: $success;
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}
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.map-node--danger & {
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background-color: rgba($danger, 0.3);
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border-color: $danger;
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}
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.map-node--dungeon & {
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background-color: rgba($accent, 0.3);
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border-color: $accent;
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}
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.map-node--current & {
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background-color: $warning;
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border-color: #fff;
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box-shadow: 0 0 12rpx rgba($warning, 0.8);
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}
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.map-node--locked & {
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background-color: rgba($text-muted, 0.3);
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border-color: $text-muted;
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}
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}
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.node__pulse {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 64rpx;
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height: 64rpx;
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border-radius: 50%;
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background-color: rgba($warning, 0.4);
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animation: pulse 1.5s ease-out infinite;
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}
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@keyframes pulse {
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0% {
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transform: translate(-50%, -50%) scale(0.8);
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opacity: 0.8;
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}
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100% {
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transform: translate(-50%, -50%) scale(1.8);
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opacity: 0;
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}
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}
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.map-node--adjacent .node__dot::after {
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content: '';
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position: absolute;
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top: -8rpx;
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left: -8rpx;
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right: -8rpx;
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bottom: -8rpx;
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border-radius: 50%;
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border: 1rpx dashed rgba($warning, 0.6);
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}
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.node__name {
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position: absolute;
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top: 40rpx;
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left: 50%;
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transform: translateX(-50%);
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font-size: 20rpx;
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color: #e2e8f0;
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white-space: nowrap;
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text-shadow: 0 2rpx 4rpx rgba(0, 0, 0, 0.8);
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pointer-events: none;
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}
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.node__lock {
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position: absolute;
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top: -12rpx;
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right: -12rpx;
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font-size: 20rpx;
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}
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.node__distance {
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position: absolute;
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bottom: -12rpx;
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right: -12rpx;
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font-size: 18rpx;
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color: rgba($text-secondary, 0.8);
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background-color: rgba(0, 0, 0, 0.6);
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padding: 2rpx 6rpx;
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border-radius: 6rpx;
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}
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.legend-item {
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display: flex;
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align-items: center;
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gap: 6rpx;
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}
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.legend-dot {
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width: 24rpx;
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height: 24rpx;
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border-radius: 50%;
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&--current {
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background-color: $warning;
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}
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&--safe {
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background-color: $success;
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}
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&--danger {
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background-color: $danger;
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}
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&--dungeon {
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background-color: $accent;
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}
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}
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.legend-text {
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font-size: 20rpx;
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color: $text-secondary;
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}
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.path-text {
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font-size: 22rpx;
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color: $accent;
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}
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</style>
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