- 修复战斗胜利后未获得武器技能经验的问题 (initCombat未传递skillExpReward) - 每级武器技能提供5%武器伤害加成(已实现,无需修改) - 实现义体安装/卸载功能,支持NPC对话交互 - StatusPanel添加义体装备槽显示 - MapPanel修复NPC对话import问题 - 新增成就系统框架 - 添加项目文档CLAUDE.md Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
111 lines
2.6 KiB
JavaScript
111 lines
2.6 KiB
JavaScript
/**
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* 成就系统配置
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*/
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export const ACHIEVEMENT_CONFIG = {
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// ===== 战斗成就 =====
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first_blood: {
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id: 'first_blood',
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name: '初露锋芒',
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description: '击败第一个敌人',
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icon: '⚔️',
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condition: { type: 'kill', count: 1 },
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reward: { copper: 100, exp: 20 }
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},
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hunter: {
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id: 'hunter',
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name: '狩猎者',
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description: '击败10个敌人',
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icon: '🏹',
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condition: { type: 'kill', count: 10 },
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reward: { copper: 500, exp: 100 }
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},
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slayer: {
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id: 'slayer',
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name: '屠戮者',
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description: '击败100个敌人',
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icon: '💀',
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condition: { type: 'kill', count: 100 },
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reward: { copper: 5000, exp: 1000, item: 'iron_sword' }
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},
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// ===== Boss成就 =====
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boss_slayer: {
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id: 'boss_slayer',
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name: '弑君者',
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description: '击败一个Boss',
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icon: '👑',
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condition: { type: 'boss_kill', count: 1 },
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reward: { copper: 2000, exp: 500 }
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},
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// ===== 义体成就 =====
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prosthetic_user: {
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id: 'prosthetic_user',
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name: '机械飞升',
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description: '安装第一个义体',
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icon: '🦾',
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condition: { type: 'equip_prosthetic', count: 1 },
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reward: { copper: 1000, exp: 200 }
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},
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full_conversion: {
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id: 'full_conversion',
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name: '完全机械化',
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description: '同时装备4个义体',
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icon: '🤖',
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condition: { type: 'equip_prosthetic', count: 4 },
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reward: { copper: 10000, exp: 2000 }
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},
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// ===== 技能成就 =====
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skill_master: {
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id: 'skill_master',
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name: '宗师',
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description: '任意技能达到20级',
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icon: '📜',
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condition: { type: 'skill_level', level: 20 },
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reward: { copper: 3000, exp: 500 }
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},
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// ===== 探索成就 =====
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explorer: {
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id: 'explorer',
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name: '探险家',
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description: '访问所有区域',
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icon: '🗺️',
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condition: { type: 'visit_locations', count: 99 },
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reward: { copper: 2000, exp: 300 }
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},
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// ===== 财富成就 =====
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wealthy: {
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id: 'wealthy',
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name: '小有积蓄',
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description: '累计获得10000铜币',
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icon: '💰',
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condition: { type: 'total_earned', amount: 10000 },
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reward: { item: 'lucky_ring' }
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},
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// ===== 生存成就 =====
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survivor: {
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id: 'survivor',
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name: '幸存者',
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description: '存活10天',
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icon: '🌅',
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condition: { type: 'survive_days', days: 10 },
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reward: { copper: 1000, exp: 200 }
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},
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veteran: {
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id: 'veteran',
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name: '老兵',
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description: '存活30天',
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icon: '🎖️',
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condition: { type: 'survive_days', days: 30 },
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reward: { copper: 5000, exp: 1000, item: 'iron_armor' }
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}
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}
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