Features: - Combat system with AP/EP hit calculation and three-layer defense - Auto-combat/farming mode - Item system with stacking support - Skill system with levels, milestones, and parent skill sync - Shop system with dynamic pricing - Inventory management with bulk selling - Event system - Game loop with offline earnings - Save/Load system Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
169 B
169 B
name, description, model
| name | description | model |
|---|---|---|
| unit-test-planning | 为前端规划单元测试 | sonnet |
为前端模块规划全面的单元测试。定义测试用例和预期行为。