Features: - Combat system with AP/EP hit calculation and three-layer defense - Auto-combat/farming mode - Item system with stacking support - Skill system with levels, milestones, and parent skill sync - Shop system with dynamic pricing - Inventory management with bulk selling - Event system - Game loop with offline earnings - Save/Load system Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
75 lines
1.4 KiB
JavaScript
75 lines
1.4 KiB
JavaScript
/**
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* 随机数测试辅助函数
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*/
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import { vi } from 'vitest'
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let mockRandomValue = 0.5
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/**
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* 设置 Math.random() 返回值
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* @param {number} value - 返回值(0-1)
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*/
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export function setMockRandom(value) {
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mockRandomValue = value
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}
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/**
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* 创建 Math.random() 的 mock
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* @returns {Object} spy
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*/
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export function mockMathRandom() {
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return vi.spyOn(Math, 'random').mockImplementation(() => mockRandomValue)
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}
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/**
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* 重置 mock 随机值
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*/
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export function resetMockRandom() {
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mockRandomValue = 0.5
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}
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/**
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* 设置随机数序列
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* @param {Array<number>} values - 随机数序列
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* @returns {Object} spy
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*/
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export function mockRandomSequence(values) {
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let index = 0
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return vi.spyOn(Math, 'random').mockImplementation(() => {
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const value = values[index % values.length]
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index++
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return value
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})
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}
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/**
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* 创建确定性的随机数生成器
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* @param {number} seed - 种子值
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* @returns {Function} 随机函数
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*/
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export function createSeededRandom(seed) {
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return () => {
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seed = (seed * 9301 + 49297) % 233280
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return seed / 233280
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}
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}
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/**
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* Mock 随机数生成器
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* @param {number} seed - 种子值
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* @returns {Object} spy
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*/
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export function mockSeededRandom(seed) {
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const randomFunc = createSeededRandom(seed)
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return vi.spyOn(Math, 'random').mockImplementation(randomFunc)
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}
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/**
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* 清理所有 mock
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*/
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export function cleanupMocks() {
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vi.restoreAllMocks()
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resetMockRandom()
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}
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