核心系统: - combatSystem: 战斗逻辑、伤害计算、战斗状态管理 - skillSystem: 技能系统、技能解锁、经验值、里程碑 - taskSystem: 任务系统、任务类型、任务执行和完成 - eventSystem: 事件系统、随机事件处理 - environmentSystem: 环境系统、时间流逝、区域效果 - levelingSystem: 升级系统、属性成长 - soundSystem: 音效系统 配置文件: - enemies: 敌人配置、掉落表 - events: 事件配置、事件效果 - items: 物品配置、装备属性 - locations: 地点配置、探索事件 - skills: 技能配置、技能树 UI组件: - CraftingDrawer: 制造界面 - InventoryDrawer: 背包界面 - 其他UI优化和动画 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
126 lines
3.3 KiB
Vue
126 lines
3.3 KiB
Vue
<template>
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<view class="game-container">
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<!-- 顶部标题栏 -->
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<view class="game-header">
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<text class="game-header__title">{{ currentTabName }}</text>
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<text class="game-header__time">Day {{ gameTime.day }} {{ gameTimeText }}</text>
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</view>
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<!-- 内容区域 -->
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<view class="game-content">
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<StatusPanel v-show="game.currentTab === 'status'" />
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<MapPanel v-show="game.currentTab === 'map'" />
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<LogPanel v-show="game.currentTab === 'log'" />
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</view>
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<!-- 底部导航 -->
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<TabBar
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:tabs="tabs"
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:modelValue="game.currentTab"
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@update:modelValue="game.currentTab = $event"
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/>
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<!-- 背包抽屉 -->
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<Drawer
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:visible="game.drawerState.inventory"
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@close="game.drawerState.inventory = false"
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>
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<InventoryDrawer @close="game.drawerState.inventory = false" />
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</Drawer>
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<!-- 事件抽屉 -->
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<Drawer
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:visible="game.drawerState.event"
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@close="game.drawerState.event = false"
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>
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<EventDrawer @close="game.drawerState.event = false" />
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</Drawer>
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<!-- 商店抽屉 -->
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<Drawer
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:visible="game.drawerState.shop"
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@close="game.drawerState.shop = false"
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>
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<ShopDrawer @close="game.drawerState.shop = false" />
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</Drawer>
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<!-- 制造抽屉 -->
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<Drawer
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:visible="game.drawerState.crafting"
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@close="game.drawerState.crafting = false"
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>
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<CraftingDrawer @close="game.drawerState.crafting = false" />
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</Drawer>
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</view>
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</template>
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<script setup>
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import { computed } from 'vue'
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import { useGameStore } from '@/store/game'
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import { usePlayerStore } from '@/store/player'
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import TabBar from '@/components/layout/TabBar.vue'
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import Drawer from '@/components/layout/Drawer.vue'
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import StatusPanel from '@/components/panels/StatusPanel.vue'
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import MapPanel from '@/components/panels/MapPanel.vue'
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import LogPanel from '@/components/panels/LogPanel.vue'
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import InventoryDrawer from '@/components/drawers/InventoryDrawer.vue'
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import EventDrawer from '@/components/drawers/EventDrawer.vue'
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import ShopDrawer from '@/components/drawers/ShopDrawer.vue'
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import CraftingDrawer from '@/components/drawers/CraftingDrawer.vue'
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const game = useGameStore()
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const player = usePlayerStore()
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const tabs = [
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{ id: 'status', label: '状态', icon: '👤' },
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{ id: 'map', label: '地图', icon: '🗺️' },
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{ id: 'log', label: '日志', icon: '📜' }
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]
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const currentTabName = computed(() => {
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return tabs.find(t => t.id === game.currentTab)?.label || ''
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})
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const gameTime = computed(() => game.gameTime)
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const gameTimeText = computed(() => {
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const h = String(gameTime.value.hour).padStart(2, '0')
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const m = String(gameTime.value.minute).padStart(2, '0')
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return `${h}:${m}`
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})
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</script>
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<style lang="scss" scoped>
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.game-container {
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display: flex;
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flex-direction: column;
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height: 100vh;
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background-color: $bg-primary;
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}
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.game-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 16rpx 24rpx;
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background-color: $bg-secondary;
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border-bottom: 1rpx solid $border-color;
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&__title {
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font-size: 32rpx;
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font-weight: bold;
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color: $text-primary;
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}
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&__time {
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color: $text-secondary;
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font-size: 24rpx;
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}
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}
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.game-content {
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flex: 1;
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overflow: hidden;
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}
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</style>
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