Features: - Combat system with AP/EP hit calculation and three-layer defense - Auto-combat/farming mode - Item system with stacking support - Skill system with levels, milestones, and parent skill sync - Shop system with dynamic pricing - Inventory management with bulk selling - Event system - Game loop with offline earnings - Save/Load system Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
65 lines
1.3 KiB
JavaScript
65 lines
1.3 KiB
JavaScript
/**
|
|
* 时间相关测试辅助函数
|
|
*/
|
|
|
|
import { vi } from 'vitest'
|
|
|
|
/**
|
|
* Mock Date.now()
|
|
* @param {number} timestamp - 时间戳
|
|
* @returns {Object} spy
|
|
*/
|
|
export function mockDateNow(timestamp = Date.now()) {
|
|
return vi.spyOn(Date, 'now').mockReturnValue(timestamp)
|
|
}
|
|
|
|
/**
|
|
* Mock setInterval/setTimeout
|
|
* @returns {Object} { useFakeTimers, useRealTimers }
|
|
*/
|
|
export function mockTimers() {
|
|
return {
|
|
useFakeTimers: () => vi.useFakeTimers(),
|
|
useRealTimers: () => vi.useRealTimers(),
|
|
runAllTimers: () => vi.runAllTimers(),
|
|
runOnlyPendingTimers: () => vi.runOnlyPendingTimers(),
|
|
advanceTimersByTime: (ms) => vi.advanceTimersByTime(ms)
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 等待指定时间
|
|
* @param {number} ms - 毫秒
|
|
* @returns {Promise}
|
|
*/
|
|
export function wait(ms) {
|
|
return new Promise(resolve => setTimeout(resolve, ms))
|
|
}
|
|
|
|
/**
|
|
* 快速时间(用于测试)
|
|
* @param {number} seconds - 秒数
|
|
* @returns {number} 毫秒
|
|
*/
|
|
export function seconds(seconds) {
|
|
return seconds * 1000
|
|
}
|
|
|
|
/**
|
|
* 快速时间(分钟)
|
|
* @param {number} minutes - 分钟数
|
|
* @returns {number} 毫秒
|
|
*/
|
|
export function minutes(minutes) {
|
|
return minutes * 60 * 1000
|
|
}
|
|
|
|
/**
|
|
* 快速时间(小时)
|
|
* @param {number} hours - 小时数
|
|
* @returns {number} 毫秒
|
|
*/
|
|
export function hours(hours) {
|
|
return hours * 60 * 60 * 1000
|
|
}
|